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a simple alpha question

a simple alpha question

2004-03-04       - By Sandy Sutherland

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Try adding this to your previous posted code and then look at the render tree
for the sphere!

'++++++++++++++++ Code Starts Here
CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
"TransientObjectContainer"

CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"

SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
"TransientObjectContainer.Invert.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
"TransientObjectContainer.Intensity1.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1.Invert",
"TransientObjectContainer.Intensity.input"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity", "sphere
.Material.Phong.reflectivity"

SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1", "sphere
.Material.Phong.specular"

'+++++++++++++++Code ends here



-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller/Technical Director
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3333  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
 -- -- Original Message -- --
 From: alex dinnin
 To: xsi@(protected)
 Sent: Thursday, March 04, 2004 12:40 PM
 Subject: a simple alpha question


 I'm sorry I am really going back to basics here... but I am pulling my hair
out trying to crack it... and I have failed !!!
  Below is a simple script, I have made two spheres a small one and a big one
for reflections
 I have plugged a checker texture in to control the transparancy !!!

 why can I see reflections and specular where there should be clean holes ????
??

 Please HELP

 ALEX

 SCRIPT STARTS HERE >>>>

 NewScene
 CreatePrim "Sphere", "NurbsSurface"

 Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0

 SetValue "sphere1.sphere.radius", 50

 ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation

 ApplyShader , , , , siLetLocalMaterialsOverlap

 BlendInPresetsInsp , , , True, siReplaceNoBlend

 SetValue "sphere1.visibility.primray", False

 SetValue "sphere1.visibility.viewvis", False

 SetAndToggleSelection "sphere", , True

 ApplyShader , , , , siLetLocalMaterialsOverlap

 CopyPaste , "Shaders\Texture\Checkerboard.Preset", "TransientObjectContainer"

 SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard", "sphere
.Material.Phong.transparency"

 SetValue "sphere.Material.Phong.reflectivity.red", 0.483

 SetValue "sphere.Material.Phong.reflectivity.green", 0.483

 SetValue "sphere.Material.Phong.reflectivity.red", 0.49

 SetValue "sphere.Material.Phong.reflectivity.green", 0.49

 SetValue "sphere.Material.Phong.reflectivity.red", 0.503

 SetValue "sphere.Material.Phong.reflectivity.green", 0.503

 SetValue "sphere.Material.Phong.reflectivity.red", 0.538

 SetValue "sphere.Material.Phong.reflectivity.green", 0.538

 SetValue "sphere.Material.Phong.reflectivity.red", 0.549

 SetValue "sphere.Material.Phong.reflectivity.green", 0.549

 SetValue "sphere.Material.Phong.reflectivity.red", 0.51

 SetValue "sphere.Material.Phong.reflectivity.green", 0.51

 SetValue "sphere.Material.Phong.reflectivity.red", 0.497

 SetValue "sphere.Material.Phong.reflectivity.green", 0.493

 SetValue "sphere.Material.Phong.reflectivity.red", 0.486

 SetValue "sphere.Material.Phong.reflectivity.green", 0.486

 SetValue "sphere.Material.Phong.reflectivity.red", 0.503

 SetValue "sphere.Material.Phong.reflectivity.green", 0.503

 SetValue "sphere.Material.Phong.reflectivity.red", 0.507

 SetValue "sphere.Material.Phong.reflectivity.green", 0.507

 SetValue "sphere.Material.Phong.reflectivity.red", 0.503

 SetValue "sphere.Material.Phong.reflectivity.green", 0.503

 SetValue "sphere.Material.Phong.reflectivity.red", 0.5

 SetValue "sphere.Material.Phong.reflectivity.green", 0.5

 SetValue "sphere.Material.Phong.reflectivity.blue", 0.5

 CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture
_Projection"

 SelectObj "sphere1"

 CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical, "Texture_Support"
, "Texture_Projection"

 SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id", "Texture
_Projection"






-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
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<DIV><FONT face=Arial size=2>Try adding this to your previous posted code and
then look at the render tree for the sphere!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>'++++++++++++++++ Code Starts Here</FONT></DIV>
<DIV><FONT face=Arial size=2><FONT size=2>
<P>CopyPaste , "Shaders\Texture\Image_Processing\Invert.Preset",
"TransientObjectContainer"</P>
<P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"</P>
<P>CopyPaste , "Shaders\Texture\Image_Processing\Intensity.Preset",
"TransientObjectContainer"</P>
<P>SIConnectShaderToCnxPoint "sphere.Material.Phong.Checkerboard",
"TransientObjectContainer.Invert.input"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Invert",
"TransientObjectContainer.Intensity1.input"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1.Invert",
"TransientObjectContainer.Intensity.input"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity",
"sphere.Material.Phong.reflectivity"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Intensity1",
"sphere.Material.Phong.specular"</P>
<P>'+++++++++++++++Code ends here</P>
<P>&nbsp;</P></FONT></FONT></DIV>
<DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy
Sutherland&nbsp; Digital Doodeller/Technical Director<BR>The Refinery
(Cape)&nbsp; <A
href="http://www.refinery.co.za">http://www.refinery.co.za</A><BR><A
href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>(P) (+27
21) 480 3333&nbsp; (F) (+27 21) 480
3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=adinnin@(protected) href="mailto:adinnin@(protected)">alex dinnin</A>
 </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=xsi@(protected)
 href="mailto:xsi@(protected)">xsi@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, March 04, 2004 12:40
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> a simple alpha question</DIV>
 <DIV><BR></DIV>
 <DIV>I'm sorry I am really going back to basics here... but I am pulling my
 hair out trying to crack it... and I have failed !!!</DIV>
 <DIV>&nbsp;Below is a simple script, I have made two spheres a small one and
a
 big one for reflections</DIV>
 <DIV>I have&nbsp;plugged a&nbsp;checker texture in to control the
transparancy
 !!! </DIV>
 <DIV>&nbsp;</DIV>
 <DIV><STRONG>why can I see reflections and specular where there should
 be&nbsp;clean&nbsp;holes ??????</STRONG></DIV>
 <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
 <DIV><STRONG><EM>Please HELP</EM></STRONG></DIV>
 <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
 <DIV><STRONG><EM>ALEX</EM></STRONG></DIV>
 <DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
 <DIV><STRONG>SCRIPT STARTS HERE &gt;&gt;&gt;&gt;</STRONG></DIV>
 <DIV><FONT size=2></FONT>&nbsp;</DIV>
 <DIV><FONT size=2>NewScene</DIV>
 <DIV>
 <P>CreatePrim "Sphere", "NurbsSurface"</P>
 <P>Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0</P>
 <P>SetValue "sphere1.sphere.radius", 50</P>
 <P>ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation</P>
 <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
 <P>BlendInPresetsInsp , , , True, siReplaceNoBlend</P>
 <P>SetValue "sphere1.visibility.primray", False</P>
 <P>SetValue "sphere1.visibility.viewvis", False</P>
 <P>SetAndToggleSelection "sphere", , True</P>
 <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
 <P>CopyPaste , "Shaders\Texture\Checkerboard.Preset",
 "TransientObjectContainer"</P>
 <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard",
 "sphere.Material.Phong.transparency"</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.483</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.483</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.49</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.49</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.538</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.538</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.549</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.549</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.51</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.51</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.497</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.493</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.486</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.486</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.507</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.507</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.5</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.5</P>
 <P>SetValue "sphere.Material.Phong.reflectivity.blue", 0.5</P>
 <P>CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, ,
 "Texture_Projection"</P>
 <P>SelectObj "sphere1"</P>
 <P>CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical,
 "Texture_Support", "Texture_Projection"</P>
 <P>SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id",
 "Texture_Projection"</P></FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>&nbsp;</DIV>
 <P>
 <HR SIZE=1>
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