a simple alpha question 2004-03-04 - By alex dinnin
Back I'm sorry I am really going back to basics here... but I am pulling my hair out trying to crack it... and I have failed !!! Below is a simple script, I have made two spheres a small one and a big one for reflections I have plugged a checker texture in to control the transparancy !!! why can I see reflections and specular where there should be clean holes ?????? Please HELP ALEX SCRIPT STARTS HERE >>>> NewScene
CreatePrim "Sphere", "NurbsSurface"
Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0
SetValue "sphere1.sphere.radius", 50
ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation
ApplyShader , , , , siLetLocalMaterialsOverlap
BlendInPresetsInsp , , , True, siReplaceNoBlend
SetValue "sphere1.visibility.primray", False
SetValue "sphere1.visibility.viewvis", False
SetAndToggleSelection "sphere", , True
ApplyShader , , , , siLetLocalMaterialsOverlap
CopyPaste , "Shaders\Texture\Checkerboard.Preset", "TransientObjectContainer"
SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard", "sphere .Material.Phong.transparency"
SetValue "sphere.Material.Phong.reflectivity.red", 0.483
SetValue "sphere.Material.Phong.reflectivity.green", 0.483
SetValue "sphere.Material.Phong.reflectivity.red", 0.49
SetValue "sphere.Material.Phong.reflectivity.green", 0.49
SetValue "sphere.Material.Phong.reflectivity.red", 0.503
SetValue "sphere.Material.Phong.reflectivity.green", 0.503
SetValue "sphere.Material.Phong.reflectivity.red", 0.538
SetValue "sphere.Material.Phong.reflectivity.green", 0.538
SetValue "sphere.Material.Phong.reflectivity.red", 0.549
SetValue "sphere.Material.Phong.reflectivity.green", 0.549
SetValue "sphere.Material.Phong.reflectivity.red", 0.51
SetValue "sphere.Material.Phong.reflectivity.green", 0.51
SetValue "sphere.Material.Phong.reflectivity.red", 0.497
SetValue "sphere.Material.Phong.reflectivity.green", 0.493
SetValue "sphere.Material.Phong.reflectivity.red", 0.486
SetValue "sphere.Material.Phong.reflectivity.green", 0.486
SetValue "sphere.Material.Phong.reflectivity.red", 0.503
SetValue "sphere.Material.Phong.reflectivity.green", 0.503
SetValue "sphere.Material.Phong.reflectivity.red", 0.507
SetValue "sphere.Material.Phong.reflectivity.green", 0.507
SetValue "sphere.Material.Phong.reflectivity.red", 0.503
SetValue "sphere.Material.Phong.reflectivity.green", 0.503
SetValue "sphere.Material.Phong.reflectivity.red", 0.5
SetValue "sphere.Material.Phong.reflectivity.green", 0.5
SetValue "sphere.Material.Phong.reflectivity.blue", 0.5
CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture_Projection"
SelectObj "sphere1"
CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection"
SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id", "Texture _Projection"
-- ---- ---- ---- ---- ---- ----- Do you Yahoo!? Yahoo! Search - Find what youre looking for faster. <DIV>I'm sorry I am really going back to basics here... but I am pulling my hair out trying to crack it... and I have failed !!!</DIV> <DIV> Below is a simple script, I have made two spheres a small one and a big one for reflections</DIV> <DIV>I have plugged a checker texture in to control the transparancy !!! </DIV> <DIV> </DIV> <DIV><STRONG>why can I see reflections and specular where there should be  ;clean holes ??????</STRONG></DIV> <DIV><STRONG><EM><U></U></EM></STRONG> </DIV> <DIV><STRONG><EM>Please HELP</EM></STRONG></DIV> <DIV><STRONG><EM><U></U></EM></STRONG> </DIV> <DIV><STRONG><EM>ALEX</EM></STRONG></DIV> <DIV><STRONG><EM><U></U></EM></STRONG> </DIV> <DIV><STRONG>SCRIPT STARTS HERE >>>></STRONG></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>NewScene</DIV> <DIV> <P>CreatePrim "Sphere", "NurbsSurface"</P> <P>Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0</P> <P>SetValue "sphere1.sphere.radius", 50</P> <P>ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation</P> <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P> <P>BlendInPresetsInsp , , , True, siReplaceNoBlend</P> <P>SetValue "sphere1.visibility.primray", False</P> <P>SetValue "sphere1.visibility.viewvis", False</P> <P>SetAndToggleSelection "sphere", , True</P> <P>ApplyShader , , , , siLetLocalMaterialsOverlap</P> <P>CopyPaste , "Shaders\Texture\Checkerboard.Preset", "TransientObjectContainer "</P> <P>SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard", "sphere .Material.Phong.transparency"</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.483</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.483</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.49</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.49</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.538</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.538</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.549</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.549</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.51</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.51</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.497</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.493</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.486</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.486</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.507</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.507</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P> <P>SetValue "sphere.Material.Phong.reflectivity.red", 0.5</P> <P>SetValue "sphere.Material.Phong.reflectivity.green", 0.5</P> <P>SetValue "sphere.Material.Phong.reflectivity.blue", 0.5</P> <P>CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture _Projection"</P> <P>SelectObj "sphere1"</P> <P>CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical, "Texture_Support ", "Texture_Projection"</P> <P>SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id", "Texture _Projection"</P></FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p><hr SIZE=1> Do you Yahoo!?<br> Yahoo! Search - <a href="http://search.yahoo.com/?fr=ad-mailsig-home">Find what youre looking for faster.</a>
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