Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
a simple alpha question

a simple alpha question

2004-03-04       - By alex dinnin

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I'm sorry I am really going back to basics here... but I am pulling my hair out
trying to crack it... and I have failed !!!
Below is a simple script, I have made two spheres a small one and a big one
for reflections
I have plugged a checker texture in to control the transparancy !!!

why can I see reflections and specular where there should be clean holes ??????

Please HELP

ALEX

SCRIPT STARTS HERE >>>>

NewScene

CreatePrim "Sphere", "NurbsSurface"

Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0

SetValue "sphere1.sphere.radius", 50

ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation

ApplyShader , , , , siLetLocalMaterialsOverlap

BlendInPresetsInsp , , , True, siReplaceNoBlend

SetValue "sphere1.visibility.primray", False

SetValue "sphere1.visibility.viewvis", False

SetAndToggleSelection "sphere", , True

ApplyShader , , , , siLetLocalMaterialsOverlap

CopyPaste , "Shaders\Texture\Checkerboard.Preset", "TransientObjectContainer"

SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard", "sphere
.Material.Phong.transparency"

SetValue "sphere.Material.Phong.reflectivity.red", 0.483

SetValue "sphere.Material.Phong.reflectivity.green", 0.483

SetValue "sphere.Material.Phong.reflectivity.red", 0.49

SetValue "sphere.Material.Phong.reflectivity.green", 0.49

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.538

SetValue "sphere.Material.Phong.reflectivity.green", 0.538

SetValue "sphere.Material.Phong.reflectivity.red", 0.549

SetValue "sphere.Material.Phong.reflectivity.green", 0.549

SetValue "sphere.Material.Phong.reflectivity.red", 0.51

SetValue "sphere.Material.Phong.reflectivity.green", 0.51

SetValue "sphere.Material.Phong.reflectivity.red", 0.497

SetValue "sphere.Material.Phong.reflectivity.green", 0.493

SetValue "sphere.Material.Phong.reflectivity.red", 0.486

SetValue "sphere.Material.Phong.reflectivity.green", 0.486

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.507

SetValue "sphere.Material.Phong.reflectivity.green", 0.507

SetValue "sphere.Material.Phong.reflectivity.red", 0.503

SetValue "sphere.Material.Phong.reflectivity.green", 0.503

SetValue "sphere.Material.Phong.reflectivity.red", 0.5

SetValue "sphere.Material.Phong.reflectivity.green", 0.5

SetValue "sphere.Material.Phong.reflectivity.blue", 0.5

CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture_Projection"

SelectObj "sphere1"

CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical, "Texture_Support",
"Texture_Projection"

SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id", "Texture
_Projection"






-- ---- ---- ---- ---- ---- -----
Do you Yahoo!?
Yahoo! Search - Find what you’re looking for faster.
<DIV>I'm sorry I am really going back to basics here... but I am pulling my
hair out trying to crack it... and I have failed !!!</DIV>
<DIV>&nbsp;Below is a simple script, I have made two spheres a small one and a
big one for reflections</DIV>
<DIV>I have&nbsp;plugged a&nbsp;checker texture in to control the transparancy
!!! </DIV>
<DIV>&nbsp;</DIV>
<DIV><STRONG>why can I see reflections and specular where there should be&nbsp
;clean&nbsp;holes ??????</STRONG></DIV>
<DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
<DIV><STRONG><EM>Please HELP</EM></STRONG></DIV>
<DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
<DIV><STRONG><EM>ALEX</EM></STRONG></DIV>
<DIV><STRONG><EM><U></U></EM></STRONG>&nbsp;</DIV>
<DIV><STRONG>SCRIPT STARTS HERE &gt;&gt;&gt;&gt;</STRONG></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>NewScene</DIV>
<DIV>
<P>CreatePrim "Sphere", "NurbsSurface"</P>
<P>Duplicate "sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0</P>
<P>SetValue "sphere1.sphere.radius", 50</P>
<P>ApplyTopoOp "Inverse", "sphere1", 3, siPersistentOperation</P>
<P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
<P>BlendInPresetsInsp , , , True, siReplaceNoBlend</P>
<P>SetValue "sphere1.visibility.primray", False</P>
<P>SetValue "sphere1.visibility.viewvis", False</P>
<P>SetAndToggleSelection "sphere", , True</P>
<P>ApplyShader , , , , siLetLocalMaterialsOverlap</P>
<P>CopyPaste , "Shaders\Texture\Checkerboard.Preset", "TransientObjectContainer
"</P>
<P>SIConnectShaderToCnxPoint "TransientObjectContainer.Checkerboard", "sphere
.Material.Phong.transparency"</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.483</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.483</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.49</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.49</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.538</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.538</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.549</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.549</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.51</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.51</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.497</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.493</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.486</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.486</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.507</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.507</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.503</P>
<P>SetValue "sphere.Material.Phong.reflectivity.red", 0.5</P>
<P>SetValue "sphere.Material.Phong.reflectivity.green", 0.5</P>
<P>SetValue "sphere.Material.Phong.reflectivity.blue", 0.5</P>
<P>CreateProjection "sphere", siTxtUV, siTxtDefaultPlanarXY, , "Texture
_Projection"</P>
<P>SelectObj "sphere1"</P>
<P>CreateProjection "sphere1", siTxtUV, siTxtDefaultSpherical, "Texture_Support
", "Texture_Projection"</P>
<P>SetInstanceDataValue , "sphere1.Material.Phong.Image.tspace_id", "Texture
_Projection"</P></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV><p><hr SIZE=1>
Do you Yahoo!?<br>
Yahoo! Search - <a href="http://search.yahoo.com/?fr=ad-mailsig-home">Find what
you’re looking for faster.</a>