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UV pelt, Unwrap

UV pelt, Unwrap

2004-03-03       - By Matt Lind

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I attended a course on this subject at Siggraph 2001 presented by Hugues Hoppe.
It was the very last course presented that year on the Friday afternoon after
almost everybody else had left.  Ironically, the most useful courses I've ever
attended have always been on the Friday of Siggraph....go figure.  That same
session also had a presentation on Escher tiling and resmeshable meshes (or
whatever the term was called).  Look for the Siggraph 2001 course notes CDROM at
your local library for the full presentation.  There's also some bits and pieces
at Hugues' personal site at Microsoft Research, but I don't know if it's still
there or not as I haven't visited recently.


Matt

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Matt Lind
Animator / Technical Director
Softimage certified instructor:
   Softimage|3D
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Matt@(protected)



RE: [script and Dev] UV pelt, Unwrap
Date : Wed, 3 Mar 2004 19:46:33 -0000
To : <xsi(at)Softimage.COM>
>From : "Graham D Clark" <mail(at)grahamdclark.com>
Subject : [script and Dev] UV pelt, Unwrap

Title: [script and Dev] UV pelt, Unwrap
Does anyone have any links for the concept of writing a UV unwrapping via pelt
method? Perhaps with mention of tension, spring edge and reference components?
I'm not finding too much online in early online search, perhaps any technical
document on it might also give me some more of the key terms to search for and
find some that actually cover the technical aspects instead of the manual
approaches.
Any ideas appreciated.
Thanks, Graham
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http://www.grahamdclark.com
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