  | | | UV pelt, Unwrap | UV pelt, Unwrap 2004-03-03 - By Matt Lind
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I attended a course on this subject at Siggraph 2001 presented by Hugues Hoppe. It was the very last course presented that year on the Friday afternoon after almost everybody else had left. Ironically, the most useful courses I've ever attended have always been on the Friday of Siggraph....go figure. That same session also had a presentation on Escher tiling and resmeshable meshes (or whatever the term was called). Look for the Siggraph 2001 course notes CDROM at your local library for the full presentation. There's also some bits and pieces at Hugues' personal site at Microsoft Research, but I don't know if it's still there or not as I haven't visited recently.
Matt
-- ---- ---- ---- ---- ---- ---- ------ Matt Lind Animator / Technical Director Softimage certified instructor: Softimage|3D Softimage|XSI Matt@(protected)
RE: [script and Dev] UV pelt, Unwrap Date : Wed, 3 Mar 2004 19:46:33 -0000 To : <xsi(at)Softimage.COM> >From : "Graham D Clark" <mail(at)grahamdclark.com> Subject : [script and Dev] UV pelt, Unwrap
Title: [script and Dev] UV pelt, Unwrap Does anyone have any links for the concept of writing a UV unwrapping via pelt method? Perhaps with mention of tension, spring edge and reference components? I'm not finding too much online in early online search, perhaps any technical document on it might also give me some more of the key terms to search for and find some that actually cover the technical aspects instead of the manual approaches. Any ideas appreciated. Thanks, Graham -- ---- ---- ---- ---- ---- -- http://www.grahamdclark.com --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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