semi OT: Any ZBrush users around? 2004-03-03 - By DSFX
Back well ZB is very illustrator/sculptor friendly, Weta is using it for a reason. I also tried deep paint, but I dropped it for ZB,
what can I say without being a commercial. yep! its worth the price tag! It does take some getting use to but all the jobs you need, model, paint / displacement export out into quality image maps and .obj files. The detail quality is certainly there for the commercial end. It has a morph target setting, meaning, if you import an .obj and modify it, no further points are added to the mesh and UV data is kept so you may then use the ZB model to enhance your original mesh via blend shaping / morph target, what ever you want to call it.
it may take a couple hours to get good in it, but what i like is the interactive training scripts are actually kinda fun.
its animal tested & mother approved! 4 out of 5 dentists recommend U brush w/ Zbrush! ;) E.
On Wednesday, March 3, 2004, at 07:09 AM, Morten Bartholdy wrote:
> I was not thinking to do all my modeling in ZBrush instead of in XSI - > it was rather meant as a supplement for organic modeling. > > If it makes it easier and/or faster to add complex detail on freeform > surfaces, that's what I would be looking for. > > About the paint tools - I tried the deep Paint demo, and while the app > seems nice and can do the job, the painting across seams is a bit > cumbersome which makes the workflow slow. So I was hoping for > something a bit more ingenious :) > > I guess I will give it a spin then - thanks guys for the info - I > merely wanted to know if I'd be wasting my time or not, taking a > closer look at it. > > mb > > > > > -- -- Original Message -- -- > > From: + > To: XSI@(protected) > Sent: Wednesday, March 03, 2004 3:59 PM > Subject: Re: semi OT: Any ZBrush users around? > > i would say it's definately great for painting displacment/ bump, > etc... for exporting normal mapping, and so on. > if you want modeling in it why not... but i wouldn't advise this to > newcomers to 3d or in general (depends in what studio you work or your > habits are), but study first topology, subdivision modeling, etc. like > i do still... (i mean anatomy stuff). > > there are some vtm's on 3dbuzz or read the manuals or search for the > zbrush forum where you find tons of docs, how, where, why... > > regards > + mato > > > Morten Bartholdy wrote: > > > How are UV's carrying back and forth? I am thinking of doing basic > modeling in XSI, unwrap UV's and export the lot to ZBrush, > paint-sculpt and reimport the thing with UV's intact - is that > possible with ZBrush? > > mb > > > > -- -- Original Message -- -- > From: Elias DElia > To: XSI@(protected) > Sent: Wednesday, March 03, 2004 12:53 PM > Subject: Re: semi OT: Any ZBrush users around? > > Yah its very good all around 3d tool. I do all of my modeling in it. > Exports OBJs nice. makes really good blend shape targets. the cool > thing is how fast it is. down load the demo and play. > > E. > > > > On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote: > > I read an article about Weta using ZBrush extensively for sculpting > LOTR characters and went to have a look at Pixologic. It appears to > introduce some nice tools for sculpting rather than modeling the way > we usually do, and given the pricetag - $399 a seat and the fact that > it includes 3D paint across seams, it looks promising. > > I was wondering if anybody here has used it with XSI and if so, how > seamless, or not, it works? > > > Best Regards > > Morten Bartholdy > 3D Animator & Visual Effects Supervisor > Colorshop VFX > Denmark > >
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