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semi OT: Any ZBrush users around?

semi OT: Any ZBrush users around?

2004-03-03       - By Morten Bartholdy

 Back
Reply:     1     2     3     4     5     6     7  

I was not thinking to do all my modeling in ZBrush instead of in XSI - it was
rather meant as a supplement for organic modeling.

If it makes it easier and/or faster to add complex detail on freeform surfaces,
that's what I would be looking for.

About the paint tools - I tried the deep Paint demo, and while the app seems
nice and can do the job, the painting across seams is a bit cumbersome which
makes the workflow slow. So I was hoping for something a bit more ingenious :)

I guess I will give it a spin then - thanks guys for the info - I merely wanted
to know if I'd be wasting my time or not, taking a closer look at it.

mb




-- -- Original Message -- --
 From: +
 To: XSI@(protected)
 Sent: Wednesday, March 03, 2004 3:59 PM
 Subject: Re: semi OT: Any ZBrush users around?


 i would say it's definately great for painting displacment/ bump, etc... for
exporting normal mapping, and so on.
 if you want modeling in it why not... but i wouldn't advise this to newcomers
to 3d or in general (depends in what studio you work or your habits are), but
study first topology, subdivision modeling, etc. like i do still... (i mean
anatomy stuff).

 there are some vtm's on 3dbuzz or read the manuals or search for the zbrush
forum where you find tons of docs, how, where, why...

 regards
 + mato


 Morten Bartholdy wrote:
   How are UV's carrying back and forth? I am thinking of doing basic modeling
in XSI, unwrap UV's and export the lot to ZBrush, paint-sculpt and reimport the
thing with UV's intact - is that possible with ZBrush?

   mb


     -- -- Original Message -- --
     From: Elias DElia
     To: XSI@(protected)
     Sent: Wednesday, March 03, 2004 12:53 PM
     Subject: Re: semi OT: Any ZBrush users around?


     Yah its very good all around 3d tool. I do all of my modeling in it.
Exports OBJs nice. makes really good blend shape targets. the cool thing is how
fast it is. down load the demo and play.

     E.



     On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote:


       I read an article about Weta using ZBrush extensively for sculpting
LOTR characters and went to have a look at Pixologic. It appears to introduce
some nice tools for sculpting rather than modeling the way we usually do, and
given the pricetag - $399 a seat and the fact that it includes 3D paint across
seams, it looks promising.
       
       I was wondering if anybody here has used it with XSI and if so, how
seamless, or not, it works?
       
       
       Best Regards
       
       Morten Bartholdy
       3D Animator & Visual Effects Supervisor
       Colorshop VFX
       Denmark



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<DIV><FONT face=Arial size=2>I was not thinking to do all my modeling in ZBrush
instead of in XSI - it was rather meant as a supplement for organic
modeling.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>If it makes it easier and/or faster to&nbsp;add
complex detail&nbsp;on freeform surfaces, that's what I would be looking
for.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>About the paint tools - I tried the deep Paint
demo, and while the app seems nice and can do the job, the painting across
seams
is a bit cumbersome which makes the workflow slow. So I was hoping for
something
a bit more ingenious :)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I guess I will give it a spin then - thanks guys
for the info - I merely wanted to know if I'd be wasting my time or not, taking
a closer look at it.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>mb</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>-- -- Original Message -- -- </DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=softimage@(protected) href="mailto:softimage@(protected)">+</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, March 03, 2004 3:59
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: semi OT: Any ZBrush users
 around?</DIV>
 <DIV><BR></DIV>i would say it's definately great for painting displacment/
 bump, etc... for exporting normal mapping, and so on.<BR>if you want modeling
 in it why not... but i wouldn't advise this to newcomers to 3d or in general
 (depends in what studio you work or your habits are), but study first
 topology, subdivision modeling, etc. like i do still... (i mean anatomy
 stuff).<BR><BR>there are some vtm's on 3dbuzz or read the manuals or search
 for the zbrush forum where you find tons of docs, how, where,
 why...<BR><BR>regards<BR>+ mato<BR><BR><BR>Morten Bartholdy wrote:
 <BLOCKQUOTE cite=mid006201c40124$2c538ce0$0200000a@(protected) type="cite">
   <META content="MSHTML 6.00.2800.1400" name=GENERATOR>
   <STYLE></STYLE>

   <DIV><FONT face=Arial size=2>How are UV's carrying back and forth? I am
   thinking of doing basic modeling in XSI, unwrap UV's and export the lot to
   ZBrush, paint-sculpt and reimport the thing with UV's intact - is that
   possible with ZBrush?</FONT></DIV>
   <DIV>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>mb</FONT></DIV>
   <DIV>&nbsp;</DIV>
   <DIV>&nbsp;</DIV>
   <BLOCKQUOTE dir=ltr
   style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT
: rgb(0,0,0) 2px solid; MARGIN-RIGHT: 0px">
     <DIV
     style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal">--
---
     Original Message -- -- </DIV>
     <DIV
     style="BACKGROUND: rgb(228,228,228) 0% 50%; FONT: 10pt arial; font-size
-adjust: none; font-stretch: normal; moz-background-clip: initial; moz
-background-origin: initial; moz-background-inline-policy: initial"><B>From:</B>

     <A title=e@(protected) href="mailto:e@(protected)">Elias DElia</A
>
     </DIV>
     <DIV
     style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal"><B
>To:</B>
     <A title=XSI@(protected)
     href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
     <DIV
     style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal"><B
>Sent:</B>
     Wednesday, March 03, 2004 12:53 PM</DIV>
     <DIV
     style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal"><B
>Subject:</B>
     Re: semi OT: Any ZBrush users around?</DIV>
     <DIV><BR></DIV>Yah its very good all around 3d tool. I do all of my
     modeling in it. Exports OBJs nice. makes really good blend shape targets.
     the cool thing is how fast it is. down load the demo and
     play.<BR><BR>E.<BR><BR><BR><BR>On Wednesday, March 3, 2004, at 03:26 AM,
     Morten Bartholdy wrote:<BR><BR>
     <BLOCKQUOTE>I read an article about Weta using ZBrush extensively for
       sculpting LOTR characters and went to have a look at Pixologic. It
       appears to introduce some nice tools for sculpting rather than modeling
       the way we usually do, and given the pricetag - $399 a seat and the
fact
       that it includes 3D paint across seams, it looks
       promising.<BR>&nbsp;<BR>I was wondering if anybody here has used it
with
       XSI and if so, how seamless, or not,&nbsp;it
       works?<BR>&nbsp;<BR>&nbsp;<BR>Best Regards<BR>&nbsp;<BR>Morten
       Bartholdy<BR>3D Animator &amp; Visual Effects Supervisor<BR>Colorshop
       VFX<BR>Denmark<BR></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE><BR><
/BLOCKQUOTE></BODY></HTML>