semi OT: Any ZBrush users around? 2004-03-03 - By Morten Bartholdy
Back I was not thinking to do all my modeling in ZBrush instead of in XSI - it was rather meant as a supplement for organic modeling.
If it makes it easier and/or faster to add complex detail on freeform surfaces, that's what I would be looking for.
About the paint tools - I tried the deep Paint demo, and while the app seems nice and can do the job, the painting across seams is a bit cumbersome which makes the workflow slow. So I was hoping for something a bit more ingenious :)
I guess I will give it a spin then - thanks guys for the info - I merely wanted to know if I'd be wasting my time or not, taking a closer look at it.
mb
-- -- Original Message -- -- From: + To: XSI@(protected) Sent: Wednesday, March 03, 2004 3:59 PM Subject: Re: semi OT: Any ZBrush users around?
i would say it's definately great for painting displacment/ bump, etc... for exporting normal mapping, and so on. if you want modeling in it why not... but i wouldn't advise this to newcomers to 3d or in general (depends in what studio you work or your habits are), but study first topology, subdivision modeling, etc. like i do still... (i mean anatomy stuff).
there are some vtm's on 3dbuzz or read the manuals or search for the zbrush forum where you find tons of docs, how, where, why...
regards + mato
Morten Bartholdy wrote: How are UV's carrying back and forth? I am thinking of doing basic modeling in XSI, unwrap UV's and export the lot to ZBrush, paint-sculpt and reimport the thing with UV's intact - is that possible with ZBrush?
mb
-- -- Original Message -- -- From: Elias DElia To: XSI@(protected) Sent: Wednesday, March 03, 2004 12:53 PM Subject: Re: semi OT: Any ZBrush users around?
Yah its very good all around 3d tool. I do all of my modeling in it. Exports OBJs nice. makes really good blend shape targets. the cool thing is how fast it is. down load the demo and play.
E.
On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote:
I read an article about Weta using ZBrush extensively for sculpting LOTR characters and went to have a look at Pixologic. It appears to introduce some nice tools for sculpting rather than modeling the way we usually do, and given the pricetag - $399 a seat and the fact that it includes 3D paint across seams, it looks promising. I was wondering if anybody here has used it with XSI and if so, how seamless, or not, it works? Best Regards Morten Bartholdy 3D Animator & Visual Effects Supervisor Colorshop VFX Denmark
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1> <META content="MSHTML 6.00.2800.1400" name=GENERATOR></HEAD> <BODY text=#000000 bgColor=#ffffff> <DIV><FONT face=Arial size=2>I was not thinking to do all my modeling in ZBrush instead of in XSI - it was rather meant as a supplement for organic modeling.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>If it makes it easier and/or faster to add complex detail on freeform surfaces, that's what I would be looking for.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>About the paint tools - I tried the deep Paint demo, and while the app seems nice and can do the job, the painting across seams is a bit cumbersome which makes the workflow slow. So I was hoping for something a bit more ingenious :)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I guess I will give it a spin then - thanks guys for the info - I merely wanted to know if I'd be wasting my time or not, taking a closer look at it.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>mb</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV> </DIV> <DIV>-- -- Original Message -- -- </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=softimage@(protected) href="mailto:softimage@(protected)">+</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, March 03, 2004 3:59 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: semi OT: Any ZBrush users around?</DIV> <DIV><BR></DIV>i would say it's definately great for painting displacment/ bump, etc... for exporting normal mapping, and so on.<BR>if you want modeling in it why not... but i wouldn't advise this to newcomers to 3d or in general (depends in what studio you work or your habits are), but study first topology, subdivision modeling, etc. like i do still... (i mean anatomy stuff).<BR><BR>there are some vtm's on 3dbuzz or read the manuals or search for the zbrush forum where you find tons of docs, how, where, why...<BR><BR>regards<BR>+ mato<BR><BR><BR>Morten Bartholdy wrote: <BLOCKQUOTE cite=mid006201c40124$2c538ce0$0200000a@(protected) type="cite"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE>
<DIV><FONT face=Arial size=2>How are UV's carrying back and forth? I am thinking of doing basic modeling in XSI, unwrap UV's and export the lot to ZBrush, paint-sculpt and reimport the thing with UV's intact - is that possible with ZBrush?</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>mb</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT : rgb(0,0,0) 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal">-- --- Original Message -- -- </DIV> <DIV style="BACKGROUND: rgb(228,228,228) 0% 50%; FONT: 10pt arial; font-size -adjust: none; font-stretch: normal; moz-background-clip: initial; moz -background-origin: initial; moz-background-inline-policy: initial"><B>From:</B> <A title=e@(protected) href="mailto:e@(protected)">Elias DElia</A > </DIV> <DIV style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal"><B >To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal"><B >Sent:</B> Wednesday, March 03, 2004 12:53 PM</DIV> <DIV style="FONT: 10pt arial; font-size-adjust: none; font-stretch: normal"><B >Subject:</B> Re: semi OT: Any ZBrush users around?</DIV> <DIV><BR></DIV>Yah its very good all around 3d tool. I do all of my modeling in it. Exports OBJs nice. makes really good blend shape targets. the cool thing is how fast it is. down load the demo and play.<BR><BR>E.<BR><BR><BR><BR>On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote:<BR><BR> <BLOCKQUOTE>I read an article about Weta using ZBrush extensively for sculpting LOTR characters and went to have a look at Pixologic. It appears to introduce some nice tools for sculpting rather than modeling the way we usually do, and given the pricetag - $399 a seat and the fact that it includes 3D paint across seams, it looks promising.<BR> <BR>I was wondering if anybody here has used it with XSI and if so, how seamless, or not, it works?<BR> <BR> <BR>Best Regards<BR> <BR>Morten Bartholdy<BR>3D Animator & Visual Effects Supervisor<BR>Colorshop VFX<BR>Denmark<BR></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE><BR>< /BLOCKQUOTE></BODY></HTML>
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