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Subject: Dynamically falling Ammo.

Subject: Dynamically falling Ammo.

2003-12-11       - By stan miskiewicz

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Reply:     1     2     3     4     5     6     7  

You know a friend of mine
Allan Marques? Angus Bickerton?
Over there at Shepperton
If so tell em Stan said HEY!
garyc <gary@(protected)> wrote:
Hi, thanks for the info folks, I did a quick test today based on the idea that
I might be able to generate the shell casings at runtime and I have to say that
it works (even adding new objects and making them rigidBodies on the fly worked
, much to my surprise). The method needs a bit more thinking about to make it
streamlined, I just *hacked* together a quick expression to test my theory.
Also thanks for the ideas on the 2D approach, i`m a big fan of 2D, lots of
problems can be fixed there, but this really is a 3D problem for me .... but
thanks anyways.
cheers gary.
---
Gary Coulter
Fuzzygoat Ltd.
Shepperton Film Studios, UK.
www.fuzzygoat.com



> Particle Illusion does have a preset effect mimicking the falling bullet
> casings from the helicopter in The Matrix, and it is a very great program,
> but I'm not sure 2D sprites will solve what Gary is trying to do.
>
> Julian.


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