semi OT: Any ZBrush users around? 2004-03-03 - By +
Back i would say it's definately great for painting displacment/ bump, etc... for exporting normal mapping, and so on. if you want modeling in it why not... but i wouldn't advise this to newcomers to 3d or in general (depends in what studio you work or your habits are), but study first topology, subdivision modeling, etc. like i do still... (i mean anatomy stuff).
there are some vtm's on 3dbuzz or read the manuals or search for the zbrush forum where you find tons of docs, how, where, why...
regards + mato
Morten Bartholdy wrote:
> How are UV's carrying back and forth? I am thinking of doing basic > modeling in XSI, unwrap UV's and export the lot to ZBrush, > paint-sculpt and reimport the thing with UV's intact - is that > possible with ZBrush? > > mb > > > > -- -- Original Message -- -- > *From:* Elias DElia <mailto:e@(protected)> > *To:* XSI@(protected) <mailto:XSI@(protected)> > *Sent:* Wednesday, March 03, 2004 12:53 PM > *Subject:* Re: semi OT: Any ZBrush users around? > > Yah its very good all around 3d tool. I do all of my modeling in > it. Exports OBJs nice. makes really good blend shape targets. the > cool thing is how fast it is. down load the demo and play. > > E. > > > > On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote: > > I read an article about Weta using ZBrush extensively for > sculpting LOTR characters and went to have a look at > Pixologic. It appears to introduce some nice tools for > sculpting rather than modeling the way we usually do, and > given the pricetag - $399 a seat and the fact that it includes > 3D paint across seams, it looks promising. > > I was wondering if anybody here has used it with XSI and if > so, how seamless, or not, it works? > > > Best Regards > > Morten Bartholdy > 3D Animator & Visual Effects Supervisor > Colorshop VFX > Denmark >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> i would say it's definately great for painting displacment/ bump, etc... for exporting normal mapping, and so on.<br> if you want modeling in it why not... but i wouldn't advise this to newcomers to 3d or in general (depends in what studio you work or your habits are), but study first topology, subdivision modeling, etc. like i do still... (i mean anatomy stuff).<br> <br> there are some vtm's on 3dbuzz or read the manuals or search for the zbrush forum where you find tons of docs, how, where, why...<br> <br> regards<br> + mato<br> <br> <br> Morten Bartholdy wrote: <blockquote cite="mid006201c40124$2c538ce0$0200000a@(protected)" type="cite"> <meta http-equiv="Content-Type" content="text/html; "> <meta content="MSHTML 6.00.2800.1400" name="GENERATOR"> <style></style> <div><font face="Arial" size="2">How are UV's carrying back and forth? I am thinking of doing basic modeling in XSI, unwrap UV's and export the lot to ZBrush, paint-sculpt and reimport the thing with UV's intact - is that possible with ZBrush?</font></div> <div> </div> <div><font face="Arial" size="2">mb</font></div> <div> </div> <div> </div> <blockquote dir="ltr" style="border-left: 2px solid rgb(0, 0, 0); padding-right: 0px; padding-left: 5px; margin-left: 5px; margin-right: 0px;"> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">-- -- Original Message -- -- </div> <div style="background: rgb(228, 228, 228) none repeat scroll 0%; -moz-background -clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>From:</b> <a title="e@(protected)" href="mailto:e@(protected)">Elias DElia</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>To:</b> <a title="XSI@(protected)" href="mailto:XSI@(protected)">XSI@(protected) .COM</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>Sent:</b> Wednesday, March 03, 2004 12:53 PM</div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>Subject:</b> Re: semi OT: Any ZBrush users around?</div> <div><br> </div> Yah its very good all around 3d tool. I do all of my modeling in it. Exports OBJs nice. makes really good blend shape targets. the cool thing is how fast it is. down load the demo and play.<br> <br> E.<br> <br> <br> <br> On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote:<br> <br> <blockquote>I read an article about Weta using ZBrush extensively for sculpting LOTR characters and went to have a look at Pixologic. It appears to introduce some nice tools for sculpting rather than modeling the way we usually do, and given the pricetag - $399 a seat and the fact that it includes 3D paint across seams, it looks promising.<br> <br> I was wondering if anybody here has used it with XSI and if so, how seamless, or not, it works?<br> <br> <br> Best Regards<br> <br> Morten Bartholdy<br> 3D Animator & Visual Effects Supervisor<br> Colorshop VFX<br> Denmark<br> </blockquote> </blockquote> </blockquote> <br> </body> </html>
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