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semi OT: Any ZBrush users around?

semi OT: Any ZBrush users around?

2004-03-03       - By +

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Reply:     1     2     3     4     5     6     7  

i would say it's definately great for painting displacment/ bump, etc...
for exporting normal mapping, and so on.
if you want modeling in it why not... but i wouldn't advise this to
newcomers to 3d or in general (depends in what studio you work or your
habits are), but study first topology, subdivision modeling, etc. like i
do still... (i mean anatomy stuff).

there are some vtm's on 3dbuzz or read the manuals or search for the
zbrush forum where you find tons of docs, how, where, why...

regards
+ mato


Morten Bartholdy wrote:

> How are UV's carrying back and forth? I am thinking of doing basic
> modeling in XSI, unwrap UV's and export the lot to ZBrush,
> paint-sculpt and reimport the thing with UV's intact - is that
> possible with ZBrush?
>  
> mb
>  
>  
>
>     -- -- Original Message -- --
>     *From:* Elias DElia <mailto:e@(protected)>
>     *To:* XSI@(protected) <mailto:XSI@(protected)>
>     *Sent:* Wednesday, March 03, 2004 12:53 PM
>     *Subject:* Re: semi OT: Any ZBrush users around?
>
>     Yah its very good all around 3d tool. I do all of my modeling in
>     it. Exports OBJs nice. makes really good blend shape targets. the
>     cool thing is how fast it is. down load the demo and play.
>
>     E.
>
>
>
>     On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote:
>
>         I read an article about Weta using ZBrush extensively for
>         sculpting LOTR characters and went to have a look at
>         Pixologic. It appears to introduce some nice tools for
>         sculpting rather than modeling the way we usually do, and
>         given the pricetag - $399 a seat and the fact that it includes
>         3D paint across seams, it looks promising.
>          
>         I was wondering if anybody here has used it with XSI and if
>         so, how seamless, or not, it works?
>          
>          
>         Best Regards
>          
>         Morten Bartholdy
>         3D Animator & Visual Effects Supervisor
>         Colorshop VFX
>         Denmark
>


<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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i would say it's definately great for painting displacment/ bump,
etc... for exporting normal mapping, and so on.<br>
if you want modeling in it why not... but i wouldn't advise this to
newcomers to 3d or in general (depends in what studio you work or your
habits are), but study first topology, subdivision modeling, etc. like
i do still... (i mean anatomy stuff).<br>
<br>
there are some vtm's on 3dbuzz or read the manuals or search for the
zbrush forum where you find tons of docs, how, where, why...<br>
<br>
regards<br>
+ mato<br>
<br>
<br>
Morten Bartholdy wrote:
<blockquote cite="mid006201c40124$2c538ce0$0200000a@(protected)"
type="cite">
 <meta http-equiv="Content-Type" content="text/html; ">
 <meta content="MSHTML 6.00.2800.1400" name="GENERATOR">
 <style></style>
 <div><font face="Arial" size="2">How are UV's carrying back and
forth? I am thinking of doing basic modeling in XSI, unwrap UV's and
export the lot to ZBrush, paint-sculpt and reimport the thing with UV's
intact - is that possible with ZBrush?</font></div>
 <div>&nbsp;</div>
 <div><font face="Arial" size="2">mb</font></div>
 <div>&nbsp;</div>
 <div>&nbsp;</div>
 <blockquote dir="ltr"
style="border-left: 2px solid rgb(0, 0, 0); padding-right: 0px; padding-left:
5px; margin-left: 5px; margin-right: 0px;">
   <div
style="font-family: arial; font-style: normal; font-variant: normal; font
-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none;
font-stretch: normal;">-- --
Original Message -- -- </div>
   <div
style="background: rgb(228, 228, 228) none repeat scroll 0%; -moz-background
-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy:
initial; font-family: arial; font-style: normal; font-variant: normal; font
-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none;
font-stretch: normal;"><b>From:</b>
   <a title="e@(protected)" href="mailto:e@(protected)">Elias
DElia</a> </div>
   <div
style="font-family: arial; font-style: normal; font-variant: normal; font
-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none;
font-stretch: normal;"><b>To:</b>
   <a title="XSI@(protected)" href="mailto:XSI@(protected)">XSI@(protected)
.COM</a>
   </div>
   <div
style="font-family: arial; font-style: normal; font-variant: normal; font
-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none;
font-stretch: normal;"><b>Sent:</b>
Wednesday, March 03, 2004 12:53 PM</div>
   <div
style="font-family: arial; font-style: normal; font-variant: normal; font
-weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none;
font-stretch: normal;"><b>Subject:</b>
Re: semi OT: Any ZBrush users around?</div>
   <div><br>
   </div>
Yah its very good all around 3d tool. I do all of my modeling in it.
Exports OBJs nice. makes really good blend shape targets. the cool
thing is how fast it is. down load the demo and play.<br>
   <br>
E.<br>
   <br>
   <br>
   <br>
On Wednesday, March 3, 2004, at 03:26 AM, Morten Bartholdy wrote:<br>
   <br>
   <blockquote>I read an article about Weta using ZBrush extensively
for sculpting LOTR characters and went to have a look at Pixologic. It
appears to introduce some nice tools for sculpting rather than modeling
the way we usually do, and given the pricetag - $399 a seat and the
fact that it includes 3D paint across seams, it looks promising.<br>
&nbsp;<br>
I was wondering if anybody here has used it with XSI and if so, how
seamless, or not,&nbsp;it works?<br>
&nbsp;<br>
&nbsp;<br>
Best Regards<br>
&nbsp;<br>
Morten Bartholdy<br>
3D Animator &amp; Visual Effects Supervisor<br>
Colorshop VFX<br>
Denmark<br>
   </blockquote>
 </blockquote>
</blockquote>
<br>
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