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Space Gas and nebula...

Space Gas and nebula...

2004-03-02       - By Eric Lampi

 Back
Reply:     1     2     3     4  

I have to agree.  Unless you have a lot of experience
with XSI particles, and you have a large renderfarm
it's really not a good idea.
Let's not forget that even if you were I hope you have
several weeks to dedicate to working it out.

These sorts of F/X are not easy to pull off, no matter
what you're using.

Eric
--- Anthony Rossano <anthor@(protected)> wrote:
> Hi Patrick -
> This is tough to say,  but you should probably save
> yourself the agony
> of trying to do this in XSI.
> 1) Volumes... can't move the camera through them
> 2) particles: really really hard to get nice smooth
> gaseous energy
> wispy rendering.
> I wish I was more confident.  BUT - someone on the
> list did it- I can't
> remember who, Ed Harriss or Jeremy Birn or someone
> ....
> ATR
>
>
>
> On Tue, 2 Mar 2004 17:22:49 +0100, Patrick Vier
> wrote:
> > Post_Logic - Mail paperBonjour All,
> >
> >       I must realise a test for a futur customer
> (i hope), but the
> > test is for create space gas, nova, nebula (think
> to Atacama from
> > Phoenix tools web site)...
> >       and the camera travel throught the gas...
> remember the movie
> > "Contact" with Juddy Foster... something near
> that.
> >
> >       I know, i will use particles and maybe
> volumic shaders... but
> > could you tell me how can use them and the way to
> do.
> >
> >       Thank you.
> >
> >       Patrick
> >       *********
> >      
> >
> >      
> >       Patrick Vier
> >       Post Logic
> >       tel  33 (0)1 46 37 77 61
> >       fax  33 (0)1 46 37 55 51
> >       email  patrick@(protected)  
> >      
> >
> [ Anthony Rossano ]
> - CEO, Mesmer Inc -
> -tel: 206.782.8004-
> -fax: 206.782.8101-
> http://www.mesmer.com
> ---
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=====
Freelance 3-D Animator, F/X Artist
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