Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Shape jump on enveloping...

Shape jump on enveloping...

2004-03-02       - By Matthew Lowery

 Back
Reply:     1     2     3     4     5  

Hi All,

I'm currently adding some new envelope meshes into an old character for an
up coming project, and I'm getting that classic shape change as soon as I
envelope the object off of the old bones and stuff, does anyone know of a
sure fire way of avoiding this ... I can go in and mess with the static kine
state on the deformers but then it effects the old enveloped object as well,
but they are still good so I don't want to mess with that ... any ideas,

Thanks in advance....
Matt.


Disclaimer in effect http://www.videolab.co.za/disclaimer.html


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
<META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2653.12">
<TITLE>Shape jump on enveloping...</TITLE>
</HEAD>
<BODY>

<P><FONT SIZE=2 FACE="Arial">Hi All,</FONT>
</P>

<P><FONT SIZE=2 FACE="Arial">I'm currently adding some new envelope meshes into
an old character for an up coming project, and I'm getting that classic shape
change as soon as I envelope the object off of the old bones and stuff, does
anyone know of a sure fire way of avoiding this ... I can go in and mess with
the static kine state on the deformers but then it effects the old enveloped
object as well, but they are still good so I don't want to mess with that ...
any ideas,</FONT></P>

<P><FONT SIZE=2 FACE="Arial">Thanks in advance....</FONT>
<BR><FONT SIZE=2 FACE="Arial">Matt.</FONT>
</P>

<FONT SIZE=3><BR>
<BR>
Disclaimer in effect http://www.videolab.co.za/disclaimer.html<BR>
</FONT>
</BODY>
</HTML>