Shape jump on enveloping... 2004-03-02 - By Matthew Lowery
Back Hi All,
I'm currently adding some new envelope meshes into an old character for an up coming project, and I'm getting that classic shape change as soon as I envelope the object off of the old bones and stuff, does anyone know of a sure fire way of avoiding this ... I can go in and mess with the static kine state on the deformers but then it effects the old enveloped object as well, but they are still good so I don't want to mess with that ... any ideas,
Thanks in advance.... Matt.
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<P><FONT SIZE=2 FACE="Arial">Hi All,</FONT> </P>
<P><FONT SIZE=2 FACE="Arial">I'm currently adding some new envelope meshes into an old character for an up coming project, and I'm getting that classic shape change as soon as I envelope the object off of the old bones and stuff, does anyone know of a sure fire way of avoiding this ... I can go in and mess with the static kine state on the deformers but then it effects the old enveloped object as well, but they are still good so I don't want to mess with that ... any ideas,</FONT></P>
<P><FONT SIZE=2 FACE="Arial">Thanks in advance....</FONT> <BR><FONT SIZE=2 FACE="Arial">Matt.</FONT> </P>
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