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light falloff bug?

light falloff bug?

2004-03-02       - By phil

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Reply:     1     2  

Hi all,
I vaguely remember someone having this problem before but I can't find
the thread and I'm not sure that I didn' just dream it.
Anyway I have an image sequence driving the intensity of a light (in
this case it's caustics for underwater).  Now that's all fine until I
turn on 'falloff'.  The image is then only projected up to the 'start
falloff' value, any objects that lie between the 'start' and 'end
falloff' get lit by flat light (no texture).  This only happens when the
falloff mode is set to 'use light exponent' - with linear it's all fine
but I want a more sudden falloff.

Bug, limitation or am I doing something stupid again?

cheers,
phil


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Hi all,<br>
I vaguely remember someone having this problem before but I can't find
the thread and I'm not sure that I didn' just dream it.<br>
Anyway I have an image sequence driving the intensity of a light (in
this case it's caustics for underwater).&nbsp; Now that's all fine until I
turn on 'falloff'.&nbsp; The image is then only projected up to the 'start
falloff' value, any objects that lie between the 'start' and 'end
falloff' get lit by flat light (no texture).&nbsp; This only happens when
the falloff mode is set to 'use light exponent' - with linear it's all
fine but I want a more sudden falloff.&nbsp; <br>
<br>
Bug, limitation or am I doing something stupid again?<br>
<br>
cheers,<br>
phil<br>
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