particle collision with object? 2003-12-11 - By Helmar Gerhardt
Back Hi Gary,
You can look at the particle event attribute to determine when a particle strikes something. Then check to see if that particle's position is within the colliding objects bounding box. Also, may want to look at collisionU and collisionV attributes (if you're using NURBS). Hope this was some what helpful.
Regards,
Helmar Gerhardt
-- -- Original Message -- -- From: "garyc" <gary@(protected)> To: <maya-dev@(protected)> Sent: Thursday, December 11, 2003 12:09 PM Subject: particle collision with object?
> Hi, I was wondering if there is a mechanism for identifying when objects > have been hit by particles, basically if I can I would like to capture these > hits and add a small impulse movement to the object. I`m thinking of > something like firing (particles) at bottles on a wall, bottles that get hit > fall off ....................... I have not seen anything like this in my > travels so I thought I would ask here .... > > thanks again. > > gary. > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-archive: <http://www.highend3d.com/maya/devarchive/> > > >
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-archive: <http://www.highend3d.com/maya/devarchive/>
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