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particle collision with object?

particle collision with object?

2003-12-11       - By Helmar Gerhardt

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Reply:     1     2     3     4  

Hi Gary,

You can look at the particle event attribute to determine when a particle
strikes something. Then check to see if that particle's position is within
the colliding objects bounding box. Also, may want to look at collisionU and
collisionV attributes (if you're using NURBS). Hope this was some what
helpful.

Regards,

Helmar Gerhardt

-- -- Original Message -- --
From: "garyc" <gary@(protected)>
To: <maya-dev@(protected)>
Sent: Thursday, December 11, 2003 12:09 PM
Subject: particle collision with object?


> Hi, I was wondering if there is a mechanism for identifying when objects
> have been hit by particles, basically if I can I would like to capture
these
> hits and add a small impulse movement to the object. I`m thinking of
> something like firing (particles) at bottles on a wall, bottles that get
hit
> fall off ....................... I have not seen anything like this in my
> travels so I thought I would ask here ....
>
> thanks again.
>
> gary.
>
>
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