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HEEEEELP!!!

HEEEEELP!!!

2004-02-29       - By Michael Klein

 Back
Reply:     1     2     3     4     5     6  

Hi Eric,

could be a Seed problem.

Set Seed not to 0 and check it. We had also a problem with particles
when Seed=0.

I send you a database with a rendertest. Seems to work.

Michael

*****

Michael Klein
(president)

virtual republic
animation and visual effects
reichsstrasse 57
d-40217 duesseldorf

t: +49.2 11.6 01 74 30
f: +49.2 11.6 02 04 19
president@(protected)
www.virtualrepublic.de


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Eric Lampi
Posted At: Saturday, February 28, 2004 1:28 AM
Posted To: XSI
Conversation: HEEEEELP!!!
Subject: HEEEEELP!!!


Take a look at this file.  Particle's MB look like
it's really f-ed up.

It's set to frame 69, quick preview has defaul MB
turned on.  Nothing fancy.  You can see the wireframe
that the particle's vectors raditate out from the
emitter

Now do a quick preview, the MB is wrong on this frame.
Click on the window to close the render region, now if
you see what I have been seeing, the particle's
vectors on the wireframe switch!

Advance one frame forward or backward, and they look
and render as expected.  Go back to 69 and it's
screwy.  Turn off MB in the preview options, render
egion again, and there's no change in the vectors,
it's just that frame!!

By the way, this happens in 3.51, and in beta 3.

I NEED a way to work around this!!!!

Thanks,

Eric Lampi



=====
Freelance 3-D Animator, F/X Artist

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