Subject: poly -- > subd help, please. 2003-12-11 - By Thatcher Bell
Back Howdy Sherif,
It sounds like you did not have the "Keep Faces Together" option checked in your Polygon> Tool Options when you did your extrudes. Check to see if there is more than one vertex at the corners of your poly faces. If so, select all your verts and merge them with your merge distance set very low, like .001.
HTH
Thatcher
"I can't believe my cat died of ammonia." Mike the Grandma>From: >Reply-To: maya@(protected) >To: maya@(protected) >Subject: poly --> subd help, please. >Date: Wed, 10 Dec 2003 15:06:02 -0600 (CST) >>>Hi, >>Hope I'm posting this right. >>I'm following a tut out of Maya Character Animation by Jae-jin Choi and I'm >getting odd results. It's a simple head modelling tutorial. Started out >with the create polygon tool to draw a profile, extrude the edges, then use >the convert poly to subdiv tool to get a subd surface to work with from >there. Problem is the convert poly to subdiv won'twork. I check the >scripteditor and get a message about one or more vertices being nonmanifold, >and I should run Polygons -> Cleanup with the nonmanifold option on to >correct this. I do so, then do the convert poly to subdiv and I get an odd >subdiv surface where the faces seem to have been smoothed individually and >don't actually come in contact with each other. >>So. What am I doing wrong? >>>>Thanks >>Sherif. >---- Msg sent via AUS Mail- http://www.auscorp.com >>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >List-help: >List-unsubscribe: >List-subscribe: >List-archive: >
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