Creating Mesh from Keys, II 2004-02-27 - By Duncan Burch
Back Do you mean something like the attached image I aninmated a cylinder with a bone inside, then every frame it creaes a mesh of its curent state and duplicates it?
Dunk -- -- Original Message -- -- From: "Hara Sfyri" <hara@(protected)> To: <XSI@(protected)> Sent: Friday, February 27, 2004 10:09 AM Subject: Re: Creating Mesh from Keys, II
> I'm afraid I've never used scripting in xsi! > I'm an artist and use the programm as a tool only! > > Thanks a lot and whenever you have the time I'll be happy to read > your solution! > Sorry for taking up your time! > > Cheers, > Hara. > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- > > If xsi cant do it, Im sure it can be scripted easily. > If you cant figure it out, Ill have a bash when ive finsihed rendering > > Dunk > -- -- Original Message -- -- > From: Hara Sfyri > To: XSI@(protected) > Sent: Friday, February 27, 2004 9:40 AM > Subject: Re: Creating Mesh from Keys, II > > > Sorry but I'll have to come back to my previous question cause I can't > find a solution! > Is there a way to create a single mesh from a key without inheriting > the whole animation! > With Duplicating the skin creates another with the animation on it! > Even if i change the options on Duplicate cannot avoid that! > > I work with programmers and need to export basic keyframes without the > skeleton so they can do morphing. > > It must be somwhere but can't find it! > If Max have that then xsi does too!...I quess! > > Thanks a lot and sorry if my question seems silly! > > > > > -- > Hara Sfyri > 3D Graphics Artist, Virtual Reality Department > Foundation of The Hellenic World > http://www.ime.gr > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
|
|