Envelopping a multiobject character 2004-02-26 - By Roberto Sarlenga
Back Thx a lot Stefan! This is the type of advice I was looking for!
BTW: Nice interview in xsibase! I really liked it!
-- -- Original Message -- -- From: <stefan@(protected)> To: <XSI@(protected)> Sent: Thursday, February 26, 2004 11:32 Subject: Re: Envelopping a multiobject character
> > > > I�ll be glad to receive any comments on any of this points, > > Rob > > You should devide up the object in parts. First of all clusters and pass > renderings doesn't go very well together. So try and avoid that. Even if you > now think you don't need any passes... do it anyway in case you need it. > Enveloping the character doesn't matter if it's in pieces or once singel > object. But it is easier if you can cut it up, since you then more easily can > edit the weights on that part. > > best regards > > Stefan Andersson > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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