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Envelopping a multiobject character

Envelopping a multiobject character

2004-02-26       - By Roberto Sarlenga

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Reply:     1     2     3  

Thx a lot Stefan! This is the type of advice I was looking for!

BTW: Nice interview in xsibase! I really liked it!




-- -- Original Message -- --
From: <stefan@(protected)>
To: <XSI@(protected)>
Sent: Thursday, February 26, 2004 11:32
Subject: Re: Envelopping a multiobject character


> >
> > I�ll be glad to receive any comments on any of this points,
> > Rob
>
> You should devide up the object in parts. First of all clusters and pass
> renderings doesn't go very well together. So try and avoid that. Even if
you
> now think you don't need any passes... do it anyway in case you need it.
> Enveloping the character doesn't matter if it's in pieces or once singel
> object. But it is easier if you can cut it up, since you then more easily
can
> edit the weights on that part.
>
> best regards
>
> Stefan Andersson
>
>
>
>
>
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