yet another limitation.. 2004-02-26 - By Oz Adi
Back yes... this is how i expected it... weird..
I am not infront of xsi anymore, I'll check it again next week.. thanks for helping! now I am sure I did something wrong..
not too nice infront of an intern :)
cheers,
oz -- -- Original Message -- -- From: "Fran?ois Giard" <francois@(protected)> To: <XSI@(protected)> Sent: Thursday, February 26, 2004 7:45 PM Subject: Re: yet another limitation..
> ?!? here an example with raytype switch. the region on top is the result of > direct connection of mix2 > shadow > > http://www.giard.ca/raytype.jpg > > -- -- Original Message -- -- > From: "Oz Adi" <oz@(protected)> > To: <XSI@(protected)> > Sent: Thursday, February 26, 2004 12:05 PM > Subject: Re: yet another limitation.. > > > > I tried using the ray_type node, no luck there either :) > > > > here's a few images to show the problem: > > > > http://www.coolcalb.com/~oadi/pix/shadow.jpg > > > > it's not for a project, I am teaching an intern, and she asked me why the > > shadow went dark and opaque.. > > I still cant figure it up :) > > > > If I am doing things right, it looks like a mental ray limitation.. (3.2) > > or maybe it's my mental limitation hehe.. > > > > > > > > > > -- -- Original Message -- -- > > From: "Fran?ois Giard" <francois@(protected)> > > To: <XSI@(protected)> > > Sent: Thursday, February 26, 2004 6:20 PM > > Subject: Re: yet another limitation.. > > > > > > > Hi Oz, > > > put a ray type switch between your mix2 and shadow input ... > > > hope this help > > > -- -- Original Message -- -- > > > From: "Oz Adi" <oz@(protected)> > > > To: <XSI@(protected)> > > > Sent: Thursday, February 26, 2004 10:58 AM > > > Subject: Re: yet another limitation.. > > > > > > > > > > it's already high.. > > > > > > > > it's set to 4, and when the transparent phong is connected directly to > > the > > > > shadow, > > > > the shadow looks ok, it looks transparent. when I connect the > mix2colors > > > > output to the shadow, it seems > > > > like xsi dont know to use the mixed data, to determine where the > shadow > > > > should be opaque and where its transparent. > > > > (I got an opaque sticker mixed onto the glass model) > > > > > > > > > > > > > > > > -- -- Original Message -- -- > > > > From: "Bernard Lebel" <atyss4si@(protected)> > > > > To: <XSI@(protected)> > > > > Sent: Thursday, February 26, 2004 5:46 PM > > > > Subject: RE: yet another limitation.. > > > > > > > > > > > > > Make sure the refraction trace depth is high enough (at least 4). > > > > > > > > > > > > > > > Cheers > > > > > Bernard > > > > > > > > > > > > > > > > > > > > http://www.bernardlebel.com > > > > > http://www.xsimontreal.com > > > > > http://www.xsibase.com > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >From: "Oz Adi" <oz@(protected)> > > > > > >Reply-To: XSI@(protected) > > > > > >To: <XSI@(protected)> > > > > > >Subject: yet another limitation.. > > > > > >Date: Thu, 26 Feb 2004 16:35:07 +0200 > > > > > > > > > > > > > > > > > >looks like a mental ray limitation.. > > > > > > > > > > > >I got a transparent glass. (phong) and it has a red opaque sticker > > on > > > > part > > > > > >of it. (lambert) > > > > > >I mixed those two, using a mix2colors that is connected to the > > surface > > > > and > > > > > >shadow of the material, > > > > > >the phong goes to the base-color, and the lambert goes to color1.. > > the > > > > > >sticker's alpha goes to the wheight > > > > > >to determine where on the surfaces, it's a transparent phong, and > > > where's > > > > > >the opaque lambert.. > > > > > > > > > > > >the problem is with the shadow it casts on the floor.. > > > > > >If i connect the transparent phong to the Material's shadow, the > > shadow > > > > is > > > > > >coorect for the glass, it is very light > > > > > >depending on the thickness of the glass.. but if I connect the > > > mix2color > > > > > >output to the Material's shadow, > > > > > >I expect the shadow to be light and transparent where it's phong, > and > > > > > >opaque where it's a lambert material.. > > > > > >but xsi renders all of the shadow opaque... > > > > > > > > > > > >is this a know bug/limitation? is there a workaround for that? > > > > > > > > > > > >cheers, > > > > > > > > > > > >Oz > > > > > >www.coolcalb.com > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ > > > > > Protect your PC - get McAfee.com VirusScan Online > > > > > http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 > > > > > > > > > > --- > > > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > > body: > > > > > unsubscribe xsi > > > > > > > > > > > > > --- > > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > > > unsubscribe xsi > > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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