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yet another limitation..

yet another limitation..

2004-02-26       - By Halfdan Ingvarsson

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

It's a bit of a bummer. The shadow color is changed as a side-effect so it will
not work with mixing.

Most shading works by returning a color but shadowing is different with mental
ray as it gives a color which is supposed to get modified.

Why don't you instead mix the alpha of the flower image with the transparency
input of Phong4?

- ½

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Oz Adi
Sent: Thursday, 26 February, 2004 12:05
To: XSI@(protected)
Subject: Re: yet another limitation..


I tried using the ray_type node, no luck there either :)

here's a few images to show the problem:

http://www.coolcalb.com/~oadi/pix/shadow.jpg

it's not for a project, I am teaching an intern, and she asked me why the
shadow went dark and opaque..
I still cant figure it up :)

If I am doing things right, it looks like a mental ray limitation.. (3.2)
or maybe it's my mental limitation hehe..




-- -- Original Message -- --
From: "Fran?ois Giard" <francois@(protected)>
To: <XSI@(protected)>
Sent: Thursday, February 26, 2004 6:20 PM
Subject: Re: yet another limitation..


> Hi Oz,
> put a ray type switch between your mix2 and shadow input ...
> hope this help
> -- -- Original Message -- --
> From: "Oz Adi" <oz@(protected)>
> To: <XSI@(protected)>
> Sent: Thursday, February 26, 2004 10:58 AM
> Subject: Re: yet another limitation..
>
>
> > it's already high..
> >
> > it's set to 4, and when the transparent phong is connected directly to
the
> > shadow,
> > the shadow looks ok, it looks transparent. when I connect the mix2colors
> > output to the shadow, it seems
> > like xsi dont know to use the mixed data, to determine where the shadow
> > should be opaque and where its transparent.
> > (I got an opaque sticker mixed onto the glass model)
> >
> >
> >
> > -- -- Original Message -- --
> > From: "Bernard Lebel" <atyss4si@(protected)>
> > To: <XSI@(protected)>
> > Sent: Thursday, February 26, 2004 5:46 PM
> > Subject: RE: yet another limitation..
> >
> >
> > > Make sure the refraction trace depth is high enough (at least 4).
> > >
> > >
> > > Cheers
> > > Bernard
> > >
> > >
> > >
> > > http://www.bernardlebel.com
> > > http://www.xsimontreal.com
> > > http://www.xsibase.com
> > >
> > >
> > >
> > >
> > >
> > > >From: "Oz Adi" <oz@(protected)>
> > > >Reply-To: XSI@(protected)
> > > >To: <XSI@(protected)>
> > > >Subject: yet another limitation..
> > > >Date: Thu, 26 Feb 2004 16:35:07 +0200
> > > >
> > > >
> > > >looks like a mental ray limitation..
> > > >
> > > >I got a transparent glass. (phong) and it has a red  opaque sticker
on
> > part
> > > >of it. (lambert)
> > > >I mixed those two, using a mix2colors that is connected to the
surface
> > and
> > > >shadow of the material,
> > > >the phong goes to the base-color, and the lambert goes to color1..
the
> > > >sticker's alpha goes to the wheight
> > > >to determine where on the surfaces, it's a transparent phong, and
> where's
> > > >the opaque lambert..
> > > >
> > > >the problem is with the shadow it casts on the floor..
> > > >If i connect the transparent phong to the Material's shadow, the
shadow
> > is
> > > >coorect for the glass, it is very light
> > > >depending on the thickness of the glass.. but if I connect the
> mix2color
> > > >output to the Material's shadow,
> > > >I expect the shadow to be light and transparent where it's phong, and
> > > >opaque where it's a lambert material..
> > > >but xsi renders all of the shadow opaque...
> > > >
> > > >is this a know bug/limitation? is there a workaround for that?
> > > >
> > > >cheers,
> > > >
> > > >Oz
> > > >www.coolcalb.com
> > >
> > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
> > > Protect your PC - get McAfee.com VirusScan Online
> > > http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
> > >
> > > ---
> > > Unsubscribe? Mail Majordomo@(protected) with the following text in
> body:
> > > unsubscribe xsi
> > >
> >
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text in
body:
> > unsubscribe xsi
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in body:
> unsubscribe xsi
>

---
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<P><FONT SIZE=2>It's a bit of a bummer. The shadow color is changed as a side
-effect so it will not work with mixing.</FONT>
</P>

<P><FONT SIZE=2>Most shading works by returning a color but shadowing is
different with mental ray as it gives a color which is supposed to get modified
.</FONT></P>

<P><FONT SIZE=2>Why don't you instead mix the alpha of the flower image with
the transparency input of Phong4?</FONT>
</P>

<P><FONT SIZE=2>- ½</FONT>
</P>

<P><FONT SIZE=2>-- --Original Message-- --</FONT>

<BR><FONT SIZE=2>From: owner-xsi@(protected) [<A HREF="mailto:owner-xsi
@(protected)">mailto:owner-xsi@(protected)</A>]On Behalf</FONT>

<BR><FONT SIZE=2>Of Oz Adi</FONT>

<BR><FONT SIZE=2>Sent: Thursday, 26 February, 2004 12:05</FONT>

<BR><FONT SIZE=2>To: XSI@(protected)</FONT>

<BR><FONT SIZE=2>Subject: Re: yet another limitation..</FONT>
</P>
<BR>

<P><FONT SIZE=2>I tried using the ray_type node, no luck there either :)</FONT>
</P>

<P><FONT SIZE=2>here's a few images to show the problem:</FONT>
</P>

<P><FONT SIZE=2><A HREF="http://www.coolcalb.com/~oadi/pix/shadow.jpg">http:/
/www.coolcalb.com/~oadi/pix/shadow.jpg</A></FONT>
</P>

<P><FONT SIZE=2>it's not for a project, I am teaching an intern, and she asked
me why the</FONT>

<BR><FONT SIZE=2>shadow went dark and opaque..</FONT>

<BR><FONT SIZE=2>I still cant figure it up :)</FONT>
</P>

<P><FONT SIZE=2>If I am doing things right, it looks like a mental ray
limitation.. (3.2)</FONT>

<BR><FONT SIZE=2>or maybe it's my mental limitation hehe..</FONT>
</P>
<BR>
<BR>
<BR>

<P><FONT SIZE=2>-- -- Original Message -- -- </FONT>

<BR><FONT SIZE=2>From: &quot;Fran?ois Giard&quot; &lt;francois@(protected)&gt;<
/FONT>

<BR><FONT SIZE=2>To: &lt;XSI@(protected)&gt;</FONT>

<BR><FONT SIZE=2>Sent: Thursday, February 26, 2004 6:20 PM</FONT>

<BR><FONT SIZE=2>Subject: Re: yet another limitation..</FONT>
</P>
<BR>

<P><FONT SIZE=2>&gt; Hi Oz,</FONT>

<BR><FONT SIZE=2>&gt; put a ray type switch between your mix2 and shadow input
...</FONT>

<BR><FONT SIZE=2>&gt; hope this help</FONT>

<BR><FONT SIZE=2>&gt; -- -- Original Message -- -- </FONT>

<BR><FONT SIZE=2>&gt; From: &quot;Oz Adi&quot; &lt;oz@(protected)&gt;</FONT>

<BR><FONT SIZE=2>&gt; To: &lt;XSI@(protected)&gt;</FONT>

<BR><FONT SIZE=2>&gt; Sent: Thursday, February 26, 2004 10:58 AM</FONT>

<BR><FONT SIZE=2>&gt; Subject: Re: yet another limitation..</FONT>

<BR><FONT SIZE=2>&gt;</FONT>

<BR><FONT SIZE=2>&gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; it's already high..</FONT>

<BR><FONT SIZE=2>&gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; it's set to 4, and when the transparent phong is
connected directly to</FONT>

<BR><FONT SIZE=2>the</FONT>

<BR><FONT SIZE=2>&gt; &gt; shadow,</FONT>

<BR><FONT SIZE=2>&gt; &gt; the shadow looks ok, it looks transparent. when I
connect the mix2colors</FONT>

<BR><FONT SIZE=2>&gt; &gt; output to the shadow, it seems</FONT>

<BR><FONT SIZE=2>&gt; &gt; like xsi dont know to use the mixed data, to
determine where the shadow</FONT>

<BR><FONT SIZE=2>&gt; &gt; should be opaque and where its transparent.</FONT>

<BR><FONT SIZE=2>&gt; &gt; (I got an opaque sticker mixed onto the glass model)
</FONT>

<BR><FONT SIZE=2>&gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; -- -- Original Message -- -- </FONT>

<BR><FONT SIZE=2>&gt; &gt; From: &quot;Bernard Lebel&quot; &lt;atyss4si@(protected)
.com&gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; To: &lt;XSI@(protected)&gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; Sent: Thursday, February 26, 2004 5:46 PM</FONT>

<BR><FONT SIZE=2>&gt; &gt; Subject: RE: yet another limitation..</FONT>

<BR><FONT SIZE=2>&gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; Make sure the refraction trace depth is high
enough (at least 4).</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; Cheers</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; Bernard</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; <A HREF="http://www.bernardlebel.com">http:/
/www.bernardlebel.com</A></FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; <A HREF="http://www.xsimontreal.com">http://www
.xsimontreal.com</A></FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; <A HREF="http://www.xsibase.com">http://www
.xsibase.com</A></FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;From: &quot;Oz Adi&quot; &lt;oz@(protected)
.co.il&gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;Reply-To: XSI@(protected)</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;To: &lt;XSI@(protected)&gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;Subject: yet another limitation..</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;Date: Thu, 26 Feb 2004 16:35:07 +0200</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;looks like a mental ray limitation..</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;I got a transparent glass. (phong) and it
has a red&nbsp; opaque sticker</FONT>

<BR><FONT SIZE=2>on</FONT>

<BR><FONT SIZE=2>&gt; &gt; part</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;of it. (lambert)</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;I mixed those two, using a mix2colors that
is connected to the</FONT>

<BR><FONT SIZE=2>surface</FONT>

<BR><FONT SIZE=2>&gt; &gt; and</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;shadow of the material,</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;the phong goes to the base-color, and the
lambert goes to color1..</FONT>

<BR><FONT SIZE=2>the</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;sticker's alpha goes to the wheight</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;to determine where on the surfaces, it's a
transparent phong, and</FONT>

<BR><FONT SIZE=2>&gt; where's</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;the opaque lambert..</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;the problem is with the shadow it casts on
the floor..</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;If i connect the transparent phong to the
Material's shadow, the</FONT>

<BR><FONT SIZE=2>shadow</FONT>

<BR><FONT SIZE=2>&gt; &gt; is</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;coorect for the glass, it is very light<
/FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;depending on the thickness of the glass..
but if I connect the</FONT>

<BR><FONT SIZE=2>&gt; mix2color</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;output to the Material's shadow,</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;I expect the shadow to be light and
transparent where it's phong, and</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;opaque where it's a lambert material..<
/FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;but xsi renders all of the shadow opaque...
</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;is this a know bug/limitation? is there a
workaround for that?</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;cheers,</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;Oz</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; &gt;www.coolcalb.com</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; __ ____ ____ ____ ____ ____ ____ ____ ____ ____
__ ____ ____ _____</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; Protect your PC - get McAfee.com VirusScan
Online</FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt; <A HREF="http://clinic.mcafee.com/clinic/ibuy
/campaign.asp?cid=3963">http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid
=3963</A></FONT>

<BR><FONT SIZE=2>&gt; &gt; &gt;</FONT>

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