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yet another limitation..

yet another limitation..

2004-02-26       - By Jim Rothrock

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I think that the problem is a result of the way mix2colors works.  It looks
like you want the output of mix2colors to be (weight1 * base_color) + ((1 -
weight1) * color1).  This is the operation that I would expect a color
mixing node to do, but I have not found a "mode" value that makes mix2colors
perform this operation.  I just wrote my own mixColors shader and stopped
using mix2colors.  If you don't want to write a shader, you can use a group
of basic scalar and basic color math shaders to perform the mixing
operation.
--
Jim Rothrock | jimr@(protected)

-- -- Original Message -- --
From: "Oz Adi" <oz@(protected)>
To: <XSI@(protected)>
Sent: Thursday, February 26, 2004 9:05 AM
Subject: Re: yet another limitation..


> I tried using the ray_type node, no luck there either :)
>
> here's a few images to show the problem:
>
> http://www.coolcalb.com/~oadi/pix/shadow.jpg
>
> it's not for a project, I am teaching an intern, and she asked me why the
> shadow went dark and opaque..
> I still cant figure it up :)
>
> If I am doing things right, it looks like a mental ray limitation.. (3.2)
> or maybe it's my mental limitation hehe..

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