yet another limitation.. 2004-02-26 - By Jim Rothrock
Back I think that the problem is a result of the way mix2colors works. It looks like you want the output of mix2colors to be (weight1 * base_color) + ((1 - weight1) * color1). This is the operation that I would expect a color mixing node to do, but I have not found a "mode" value that makes mix2colors perform this operation. I just wrote my own mixColors shader and stopped using mix2colors. If you don't want to write a shader, you can use a group of basic scalar and basic color math shaders to perform the mixing operation. -- Jim Rothrock | jimr@(protected)
-- -- Original Message -- -- From: "Oz Adi" <oz@(protected)> To: <XSI@(protected)> Sent: Thursday, February 26, 2004 9:05 AM Subject: Re: yet another limitation..
> I tried using the ray_type node, no luck there either :) > > here's a few images to show the problem: > > http://www.coolcalb.com/~oadi/pix/shadow.jpg > > it's not for a project, I am teaching an intern, and she asked me why the > shadow went dark and opaque.. > I still cant figure it up :) > > If I am doing things right, it looks like a mental ray limitation.. (3.2) > or maybe it's my mental limitation hehe..
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