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yet another limitation..

yet another limitation..

2004-02-26       - By Oz Adi

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

it's already high..

it's set to 4, and when the transparent phong is connected directly to the
shadow,
the shadow looks ok, it looks transparent. when I connect the mix2colors
output to the shadow, it seems
like xsi dont know to use the mixed data, to determine where the shadow
should be opaque and where its transparent.
(I got an opaque sticker mixed onto the glass model)



-- -- Original Message -- --
From: "Bernard Lebel" <atyss4si@(protected)>
To: <XSI@(protected)>
Sent: Thursday, February 26, 2004 5:46 PM
Subject: RE: yet another limitation..


> Make sure the refraction trace depth is high enough (at least 4).
>
>
> Cheers
> Bernard
>
>
>
> http://www.bernardlebel.com
> http://www.xsimontreal.com
> http://www.xsibase.com
>
>
>
>
>
> >From: "Oz Adi" <oz@(protected)>
> >Reply-To: XSI@(protected)
> >To: <XSI@(protected)>
> >Subject: yet another limitation..
> >Date: Thu, 26 Feb 2004 16:35:07 +0200
> >
> >
> >looks like a mental ray limitation..
> >
> >I got a transparent glass. (phong) and it has a red  opaque sticker on
part
> >of it. (lambert)
> >I mixed those two, using a mix2colors that is connected to the surface
and
> >shadow of the material,
> >the phong goes to the base-color, and the lambert goes to color1.. the
> >sticker's alpha goes to the wheight
> >to determine where on the surfaces, it's a transparent phong, and where's
> >the opaque lambert..
> >
> >the problem is with the shadow it casts on the floor..
> >If i connect the transparent phong to the Material's shadow, the shadow
is
> >coorect for the glass, it is very light
> >depending on the thickness of the glass.. but if I connect the mix2color
> >output to the Material's shadow,
> >I expect the shadow to be light and transparent where it's phong, and
> >opaque where it's a lambert material..
> >but xsi renders all of the shadow opaque...
> >
> >is this a know bug/limitation? is there a workaround for that?
> >
> >cheers,
> >
> >Oz
> >www.coolcalb.com
>
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