yet another limitation.. 2004-02-26 - By Bernard Lebel
Back Make sure the refraction trace depth is high enough (at least 4).
Cheers Bernard
http://www.bernardlebel.com http://www.xsimontreal.com http://www.xsibase.com
>From: "Oz Adi" <oz@(protected)> >Reply-To: XSI@(protected) >To: <XSI@(protected)> >Subject: yet another limitation.. >Date: Thu, 26 Feb 2004 16:35:07 +0200 > > >looks like a mental ray limitation.. > >I got a transparent glass. (phong) and it has a red opaque sticker on part >of it. (lambert) >I mixed those two, using a mix2colors that is connected to the surface and >shadow of the material, >the phong goes to the base-color, and the lambert goes to color1.. the >sticker's alpha goes to the wheight >to determine where on the surfaces, it's a transparent phong, and where's >the opaque lambert.. > >the problem is with the shadow it casts on the floor.. >If i connect the transparent phong to the Material's shadow, the shadow is >coorect for the glass, it is very light >depending on the thickness of the glass.. but if I connect the mix2color >output to the Material's shadow, >I expect the shadow to be light and transparent where it's phong, and >opaque where it's a lambert material.. >but xsi renders all of the shadow opaque... > >is this a know bug/limitation? is there a workaround for that? > >cheers, > >Oz >www.coolcalb.com
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