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yet another limitation..

yet another limitation..

2004-02-26       - By Bernard Lebel

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Make sure the refraction trace depth is high enough (at least 4).


Cheers
Bernard



http://www.bernardlebel.com
http://www.xsimontreal.com
http://www.xsibase.com





>From: "Oz Adi" <oz@(protected)>
>Reply-To: XSI@(protected)
>To: <XSI@(protected)>
>Subject: yet another limitation..
>Date: Thu, 26 Feb 2004 16:35:07 +0200
>
>
>looks like a mental ray limitation..
>
>I got a transparent glass. (phong) and it has a red  opaque sticker on part
>of it. (lambert)
>I mixed those two, using a mix2colors that is connected to the surface and
>shadow of the material,
>the phong goes to the base-color, and the lambert goes to color1.. the
>sticker's alpha goes to the wheight
>to determine where on the surfaces, it's a transparent phong, and where's
>the opaque lambert..
>
>the problem is with the shadow it casts on the floor..
>If i connect the transparent phong to the Material's shadow, the shadow is
>coorect for the glass, it is very light
>depending on the thickness of the glass.. but if I connect the mix2color
>output to the Material's shadow,
>I expect the shadow to be light and transparent where it's phong, and
>opaque where it's a lambert material..
>but xsi renders all of the shadow opaque...
>
>is this a know bug/limitation? is there a workaround for that?
>
>cheers,
>
>Oz
>www.coolcalb.com

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