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yet another limitation..

yet another limitation..

2004-02-26       - By Oz Adi

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  


looks like a mental ray limitation..

I got a transparent glass. (phong) and it has a red  opaque sticker on part of
it. (lambert)
I mixed those two, using a mix2colors that is connected to the surface and
shadow of the material,
the phong goes to the base-color, and the lambert goes to color1.. the sticker
's alpha goes to the wheight
to determine where on the surfaces, it's a transparent phong, and where's the
opaque lambert..

the problem is with the shadow it casts on the floor..
If i connect the transparent phong to the Material's shadow, the shadow is
coorect for the glass, it is very light
depending on the thickness of the glass.. but if I connect the mix2color output
to the Material's shadow,  
I expect the shadow to be light and transparent where it's phong, and opaque
where it's a lambert material..
but xsi renders all of the shadow opaque...

is this a know bug/limitation? is there a workaround for that?

cheers,

Oz
www.coolcalb.com

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<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>looks like a mental ray limitation..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I got a transparent glass. (phong) and it has a
red&nbsp; opaque sticker on part of it. (lambert)</FONT></DIV>
<DIV><FONT face=Arial size=2>I mixed those two, using a mix2colors that is
connected to the surface and shadow of the material,</FONT></DIV>
<DIV><FONT face=Arial size=2>the phong goes to the base-color, and the lambert
goes to color1.. the sticker's alpha goes to the wheight</FONT></DIV>
<DIV><FONT face=Arial size=2>to determine where on the surfaces, it's a
transparent phong, and where's the opaque lambert..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>the problem is with the shadow it casts on the
floor.. </FONT></DIV>
<DIV><FONT face=Arial size=2>If i connect the transparent phong to the
Material's shadow, the shadow is coorect for the glass, it is very
light</FONT></DIV>
<DIV><FONT face=Arial size=2>depending on the thickness of the glass.. but if I
connect the mix2color output to the Material's shadow,&nbsp; </FONT></DIV>
<DIV><FONT face=Arial size=2>I expect the shadow to be light and transparent
where it's phong, and opaque where it's a lambert material..</FONT></DIV>
<DIV><FONT face=Arial size=2>but xsi renders all of the shadow
opaque...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>is this a know bug/limitation? is there a
workaround for that?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Oz</FONT></DIV>
<DIV><FONT face=Arial size=2><A
href="http://www.coolcalb.com">www.coolcalb.com</A></FONT></DIV>
<DIV>&nbsp;</DIV></BODY></HTML>