yet another limitation.. 2004-02-26 - By Oz Adi
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looks like a mental ray limitation..
I got a transparent glass. (phong) and it has a red opaque sticker on part of it. (lambert) I mixed those two, using a mix2colors that is connected to the surface and shadow of the material, the phong goes to the base-color, and the lambert goes to color1.. the sticker 's alpha goes to the wheight to determine where on the surfaces, it's a transparent phong, and where's the opaque lambert..
the problem is with the shadow it casts on the floor.. If i connect the transparent phong to the Material's shadow, the shadow is coorect for the glass, it is very light depending on the thickness of the glass.. but if I connect the mix2color output to the Material's shadow, I expect the shadow to be light and transparent where it's phong, and opaque where it's a lambert material.. but xsi renders all of the shadow opaque...
is this a know bug/limitation? is there a workaround for that?
cheers,
Oz www.coolcalb.com
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=windows-1255 (See http://ows-1255.ora-code.com)"> <META content="MSHTML 6.00.2800.1226" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#f0f0f0> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>looks like a mental ray limitation..</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I got a transparent glass. (phong) and it has a red opaque sticker on part of it. (lambert)</FONT></DIV> <DIV><FONT face=Arial size=2>I mixed those two, using a mix2colors that is connected to the surface and shadow of the material,</FONT></DIV> <DIV><FONT face=Arial size=2>the phong goes to the base-color, and the lambert goes to color1.. the sticker's alpha goes to the wheight</FONT></DIV> <DIV><FONT face=Arial size=2>to determine where on the surfaces, it's a transparent phong, and where's the opaque lambert..</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>the problem is with the shadow it casts on the floor.. </FONT></DIV> <DIV><FONT face=Arial size=2>If i connect the transparent phong to the Material's shadow, the shadow is coorect for the glass, it is very light</FONT></DIV> <DIV><FONT face=Arial size=2>depending on the thickness of the glass.. but if I connect the mix2color output to the Material's shadow, </FONT></DIV> <DIV><FONT face=Arial size=2>I expect the shadow to be light and transparent where it's phong, and opaque where it's a lambert material..</FONT></DIV> <DIV><FONT face=Arial size=2>but xsi renders all of the shadow opaque...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>is this a know bug/limitation? is there a workaround for that?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>cheers,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Oz</FONT></DIV> <DIV><FONT face=Arial size=2><A href="http://www.coolcalb.com">www.coolcalb.com</A></FONT></DIV> <DIV> </DIV></BODY></HTML>
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