Envelopping a multiobject character 2004-02-26 - By stefan@(protected)
Back > > I�ll be glad to receive any comments on any of this points, > Rob
You should devide up the object in parts. First of all clusters and pass renderings doesn't go very well together. So try and avoid that. Even if you now think you don't need any passes... do it anyway in case you need it. Enveloping the character doesn't matter if it's in pieces or once singel object. But it is easier if you can cut it up, since you then more easily can edit the weights on that part.
best regards
Stefan Andersson
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