Key all at Biped Rig Synoptic 2004-02-26 - By Roberto Sarlenga
Back Michael,
I don't undertand something.
If I'm using IK, the hand doesn't point in the right direction. If I��m using FK it does but it loses it movibility when I have FK
If I'm using the superturbo IK my hand moves ok, but it goes pointing randomly to any place (i think it's not randomly but more like spinning TOO fast) Should I check or uncheck option?
Thanks, Rob
-- -- Original Message -- -- From: "Michael Marine Leeson." <marine28@(protected)> To: <XSI@(protected)> Sent: Thursday, February 26, 2004 05:35 Subject: Re: Key all at Biped Rig Synoptic
> Hi All, > > Okay, That's enough, No Marking sets should be deleted. > Just select Both "Bicep"s and Goto Select->Selection->kinematic_Chain > A PPG popups, crank up "Blend FK/IK" Value to 100 > > You'll find yourself moving your Hand "Effector"s again > and still be able to save keys to "Marking set" while animating. > > REMEMBER to set "Blend FK/IK" Value Back to 0 when putting your > Animation Clip to mixer and your character would be driven using FK. > You Know the rest. > > > Michael Marine Leeson. > > Matthew Lowery wrote: > > > The synoptic is all based on keying using marking sets, so what you > > should do is delete the marking set from each of the bones in the arm > > and apply a position marking set to the end effector, should sort it > > all out, just remember to delete the rotation from the bones in the arm. > > > > -- --Original Message-- -- > > From: Roberto Sarlenga [mailto:roberto_sarlenga@(protected)] > > Sent: Thursday, February 26, 2004 4:59 AM > > To: XSI@(protected) > > Subject: Re: Key all at Biped Rig Synoptic > > > > > > i don't understand If I�ll have to delete all the bones marking sets > > leaving > > only the efector's ones, or if there is another way of doing it. > > > > I can't seem to find a Marker set for the branch. But it must be > > somewhere > > becasue the Arm effectores don't have Marking sets on them. > > > > I'll appreciate any help!, > > Rob > > > > > > -- -- Original Message -- -- > > From: "Carl Callewaert" <carl@(protected)> > > To: "'Roberto Sarlenga '" <roberto_sarlenga@(protected)>; > > <XSI@(protected)> > > Sent: Wednesday, February 25, 2004 15:39 > > Subject: RE: Key all at Biped Rig Synoptic > > > > > > > i am sure, i don't have xsi before me here, but > > > can't you change the Marker Set of the arms so it > > > "key all" not on rotation of the bones but on the position > > > of the effector? > > > > > > calr > > > > > > -- --Original Message-- -- > > > From: Roberto Sarlenga > > > To: XSI@(protected) > > > Sent: 2/25/2004 1:56 PM > > > Subject: Key all at Biped Rig Synoptic > > > > > > Hi, > > > > > > I'm using a Biped Rig. I realized that the arm effectors are FK. They > > > work > > > ok, until I do a Key All where the bones are keyed and I can't use it > > > anymore as IK. > > > > > > If I press CTRL R and change to IK, the hands start pointing always to > > > in > > > the same way and don't rotate with the Effector. > > > > > > Is there a solution or should I just use key selected instead of key > > all > > > to > > > work in IK with the hands rotating automatically? > > > > > > Thanks, > > > Rob > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > > body: > > > unsubscribe xsi > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > > > > . > > > > > > > > Disclaimer in effect http://www.videolab.co.za/disclaimer.html > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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