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Key all at Biped Rig Synoptic

Key all at Biped Rig Synoptic

2004-02-26       - By Matthew Lowery

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Reply:     1     2     3     4     5     6     7  

This is a dangerous game.... and I know from experience that this can lead
to confusion among less experienced animators, if you are working on a
project with a team of animators I would suggest forcing either the IK or FK
route not both ( unless your team is experienced enough to work with both
unassisted.)
... just my humble opinion but I learnt this lesson the hard way.

-- --Original Message-- --
From: Michael Marine Leeson. [mailto:marine28@(protected)]
Sent: Thursday, February 26, 2004 10:35 AM
To: XSI@(protected)
Subject: Re: Key all at Biped Rig Synoptic


Hi All,

Okay, That's enough, No Marking sets should be deleted.
Just select Both "Bicep"s and Goto Select->Selection->kinematic_Chain
A PPG popups, crank up "Blend FK/IK" Value to 100

You'll find yourself moving your Hand "Effector"s again
and still be able to save keys to "Marking set" while animating.

REMEMBER to set "Blend FK/IK" Value Back to 0 when putting your
Animation Clip to mixer and your character would be driven using FK.
You Know the rest.


Michael Marine Leeson.

Matthew Lowery wrote:

> The synoptic is all based on keying using marking sets, so what you
> should do is delete the marking set from each of the bones in the arm
> and apply a position marking set to the end effector, should sort it
> all out, just remember to delete the rotation from the bones in the arm.
>
> -- --Original Message-- --
> From: Roberto Sarlenga [mailto:roberto_sarlenga@(protected)]
> Sent: Thursday, February 26, 2004 4:59 AM
> To: XSI@(protected)
> Subject: Re: Key all at Biped Rig Synoptic
>
>
> i don't understand If I惻l have to delete all the bones marking sets
> leaving
> only the efector's ones, or if there is another way of doing it.
>
> I can't seem to find a Marker set for the branch. But it must be
> somewhere
> becasue the Arm effectores don't have Marking sets on them.
>
> I'll appreciate any help!,
> Rob
>
>
> -- -- Original Message -- --
> From: "Carl Callewaert" <carl@(protected)>
> To: "'Roberto Sarlenga '" <roberto_sarlenga@(protected)>;
> <XSI@(protected)>
> Sent: Wednesday, February 25, 2004 15:39
> Subject: RE: Key all at Biped Rig Synoptic
>
>
> > i am sure, i don't have xsi before me here, but
> > can't you change the Marker Set of the arms so it
> > "key all" not on rotation of the bones but on the position
> > of the effector?
> >
> > calr
> >
> > -- --Original Message-- --
> > From: Roberto Sarlenga
> > To: XSI@(protected)
> > Sent: 2/25/2004 1:56 PM
> > Subject: Key all at Biped Rig Synoptic
> >
> > Hi,
> >
> > I'm using a Biped Rig. I realized that the arm effectors are FK. They
> > work
> > ok, until I do a Key All where the bones are keyed and I can't use it
> > anymore as IK.
> >
> > If I press CTRL R and change to IK, the hands start pointing always to
> > in
> > the same way and don't rotate with the Effector.
> >
> > Is there a solution or should I just use key selected instead of key
> all
> > to
> > work in IK with the hands rotating automatically?
> >
> > Thanks,
> > Rob
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text in
> > body:
> > unsubscribe xsi
> > ---
> > Unsubscribe? Mail Majordomo@(protected) with the following text in
> body:
> > unsubscribe xsi
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text in
> body:
> unsubscribe xsi
>
>
> .
>
>
>
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<P><FONT SIZE=2>This is a dangerous game.... and I know from experience that
this can lead to confusion among less experienced animators, if you are working
on a project with a team of animators I would suggest forcing either the IK or
FK route not both ( unless your team is experienced enough to work with both
unassisted.)</FONT></P>

<P><FONT SIZE=2>... just my humble opinion but I learnt this lesson the hard
way.</FONT>
</P>

<P><FONT SIZE=2>-- --Original Message-- --</FONT>
<BR><FONT SIZE=2>From: Michael Marine Leeson. [<A HREF="mailto:marine28@(protected)
.seed.net.tw">mailto:marine28@(protected)</A>]</FONT>
<BR><FONT SIZE=2>Sent: Thursday, February 26, 2004 10:35 AM</FONT>
<BR><FONT SIZE=2>To: XSI@(protected)</FONT>
<BR><FONT SIZE=2>Subject: Re: Key all at Biped Rig Synoptic</FONT>
</P>
<BR>

<P><FONT SIZE=2>Hi All,</FONT>
</P>

<P><FONT SIZE=2>Okay, That's enough, No Marking sets should be deleted.</FONT>
<BR><FONT SIZE=2>Just select Both &quot;Bicep&quot;s and Goto Select-&gt
;Selection-&gt;kinematic_Chain</FONT>
<BR><FONT SIZE=2>A PPG popups, crank up &quot;Blend FK/IK&quot; Value to 100<
/FONT>
</P>

<P><FONT SIZE=2>You'll find yourself moving your Hand &quot;Effector&quot;s
again</FONT>
<BR><FONT SIZE=2>and still be able to save keys to &quot;Marking set&quot;
while animating.</FONT>
</P>

<P><FONT SIZE=2>REMEMBER to set &quot;Blend FK/IK&quot; Value Back to 0 when
putting your</FONT>
<BR><FONT SIZE=2>Animation Clip to mixer and your character would be driven
using FK.</FONT>
<BR><FONT SIZE=2>You Know the rest.</FONT>
</P>
<BR>

<P><FONT SIZE=2>Michael Marine Leeson.</FONT>
</P>

<P><FONT SIZE=2>Matthew Lowery wrote:</FONT>
</P>

<P><FONT SIZE=2>&gt; The synoptic is all based on keying using marking sets, so
what you</FONT>
<BR><FONT SIZE=2>&gt; should do is delete the marking set from each of the
bones in the arm</FONT>
<BR><FONT SIZE=2>&gt; and apply a position marking set to the end effector,
should sort it</FONT>
<BR><FONT SIZE=2>&gt; all out, just remember to delete the rotation from the
bones in the arm.</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt; -- --Original Message-- --</FONT>
<BR><FONT SIZE=2>&gt; From: Roberto Sarlenga [<A HREF="mailto:roberto_sarlenga
@(protected)">mailto:roberto_sarlenga@(protected)</A>]</FONT>
<BR><FONT SIZE=2>&gt; Sent: Thursday, February 26, 2004 4:59 AM</FONT>
<BR><FONT SIZE=2>&gt; To: XSI@(protected)</FONT>
<BR><FONT SIZE=2>&gt; Subject: Re: Key all at Biped Rig Synoptic</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt; i don't understand If I惻l have to delete all the bones
marking sets</FONT>
<BR><FONT SIZE=2>&gt; leaving</FONT>
<BR><FONT SIZE=2>&gt; only the efector's ones, or if there is another way of
doing it.</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt; I can't seem to find a Marker set for the branch. But it
must be</FONT>
<BR><FONT SIZE=2>&gt; somewhere</FONT>
<BR><FONT SIZE=2>&gt; becasue the Arm effectores don't have Marking sets on
them.</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt; I'll appreciate any help!,</FONT>
<BR><FONT SIZE=2>&gt; Rob</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt; -- -- Original Message -- --</FONT>
<BR><FONT SIZE=2>&gt; From: &quot;Carl Callewaert&quot; &lt;carl
@(protected)&gt;</FONT>
<BR><FONT SIZE=2>&gt; To: &quot;'Roberto Sarlenga '&quot; &lt;roberto_sarlenga
@(protected)&gt;;</FONT>
<BR><FONT SIZE=2>&gt; &lt;XSI@(protected)&gt;</FONT>
<BR><FONT SIZE=2>&gt; Sent: Wednesday, February 25, 2004 15:39</FONT>
<BR><FONT SIZE=2>&gt; Subject: RE: Key all at Biped Rig Synoptic</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; i am sure, i don't have xsi before me here, but<
/FONT>
<BR><FONT SIZE=2>&gt; &gt; can't you change the Marker Set of the arms so it<
/FONT>
<BR><FONT SIZE=2>&gt; &gt; &quot;key all&quot; not on rotation of the bones but
on the position</FONT>
<BR><FONT SIZE=2>&gt; &gt; of the effector?</FONT>
<BR><FONT SIZE=2>&gt; &gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; calr</FONT>
<BR><FONT SIZE=2>&gt; &gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; -- --Original Message-- --</FONT>
<BR><FONT SIZE=2>&gt; &gt; From: Roberto Sarlenga</FONT>
<BR><FONT SIZE=2>&gt; &gt; To: XSI@(protected)</FONT>
<BR><FONT SIZE=2>&gt; &gt; Sent: 2/25/2004 1:56 PM</FONT>
<BR><FONT SIZE=2>&gt; &gt; Subject: Key all at Biped Rig Synoptic</FONT>
<BR><FONT SIZE=2>&gt; &gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; Hi,</FONT>
<BR><FONT SIZE=2>&gt; &gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; I'm using a Biped Rig. I realized that the arm
effectors are FK. They</FONT>
<BR><FONT SIZE=2>&gt; &gt; work</FONT>
<BR><FONT SIZE=2>&gt; &gt; ok, until I do a Key All where the bones are keyed
and I can't use it</FONT>
<BR><FONT SIZE=2>&gt; &gt; anymore as IK.</FONT>
<BR><FONT SIZE=2>&gt; &gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; If I press CTRL R and change to IK, the hands start
pointing always to</FONT>
<BR><FONT SIZE=2>&gt; &gt; in</FONT>
<BR><FONT SIZE=2>&gt; &gt; the same way and don't rotate with the Effector.<
/FONT>
<BR><FONT SIZE=2>&gt; &gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; Is there a solution or should I just use key
selected instead of key</FONT>
<BR><FONT SIZE=2>&gt; all</FONT>
<BR><FONT SIZE=2>&gt; &gt; to</FONT>
<BR><FONT SIZE=2>&gt; &gt; work in IK with the hands rotating automatically?<
/FONT>
<BR><FONT SIZE=2>&gt; &gt;</FONT>
<BR><FONT SIZE=2>&gt; &gt; Thanks,</FONT>
<BR><FONT SIZE=2>&gt; &gt; Rob</FONT>
<BR><FONT SIZE=2>&gt; &gt; ---</FONT>
<BR><FONT SIZE=2>&gt; &gt; Unsubscribe? Mail Majordomo@(protected) with the
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