  | | | Key all at Biped Rig Synoptic | Key all at Biped Rig Synoptic 2004-02-26 - By Matthew Lowery
Back This is a dangerous game.... and I know from experience that this can lead to confusion among less experienced animators, if you are working on a project with a team of animators I would suggest forcing either the IK or FK route not both ( unless your team is experienced enough to work with both unassisted.) ... just my humble opinion but I learnt this lesson the hard way.
-- --Original Message-- -- From: Michael Marine Leeson. [mailto:marine28@(protected)] Sent: Thursday, February 26, 2004 10:35 AM To: XSI@(protected) Subject: Re: Key all at Biped Rig Synoptic
Hi All,
Okay, That's enough, No Marking sets should be deleted. Just select Both "Bicep"s and Goto Select->Selection->kinematic_Chain A PPG popups, crank up "Blend FK/IK" Value to 100
You'll find yourself moving your Hand "Effector"s again and still be able to save keys to "Marking set" while animating.
REMEMBER to set "Blend FK/IK" Value Back to 0 when putting your Animation Clip to mixer and your character would be driven using FK. You Know the rest.
Michael Marine Leeson.
Matthew Lowery wrote:
> The synoptic is all based on keying using marking sets, so what you > should do is delete the marking set from each of the bones in the arm > and apply a position marking set to the end effector, should sort it > all out, just remember to delete the rotation from the bones in the arm. > > -- --Original Message-- -- > From: Roberto Sarlenga [mailto:roberto_sarlenga@(protected)] > Sent: Thursday, February 26, 2004 4:59 AM > To: XSI@(protected) > Subject: Re: Key all at Biped Rig Synoptic > > > i don't understand If I惻l have to delete all the bones marking sets > leaving > only the efector's ones, or if there is another way of doing it. > > I can't seem to find a Marker set for the branch. But it must be > somewhere > becasue the Arm effectores don't have Marking sets on them. > > I'll appreciate any help!, > Rob > > > -- -- Original Message -- -- > From: "Carl Callewaert" <carl@(protected)> > To: "'Roberto Sarlenga '" <roberto_sarlenga@(protected)>; > <XSI@(protected)> > Sent: Wednesday, February 25, 2004 15:39 > Subject: RE: Key all at Biped Rig Synoptic > > > > i am sure, i don't have xsi before me here, but > > can't you change the Marker Set of the arms so it > > "key all" not on rotation of the bones but on the position > > of the effector? > > > > calr > > > > -- --Original Message-- -- > > From: Roberto Sarlenga > > To: XSI@(protected) > > Sent: 2/25/2004 1:56 PM > > Subject: Key all at Biped Rig Synoptic > > > > Hi, > > > > I'm using a Biped Rig. I realized that the arm effectors are FK. They > > work > > ok, until I do a Key All where the bones are keyed and I can't use it > > anymore as IK. > > > > If I press CTRL R and change to IK, the hands start pointing always to > > in > > the same way and don't rotate with the Effector. > > > > Is there a solution or should I just use key selected instead of key > all > > to > > work in IK with the hands rotating automatically? > > > > Thanks, > > Rob > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > > . > > > > Disclaimer in effect http://www.videolab.co.za/disclaimer.html
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<P><FONT SIZE=2>This is a dangerous game.... and I know from experience that this can lead to confusion among less experienced animators, if you are working on a project with a team of animators I would suggest forcing either the IK or FK route not both ( unless your team is experienced enough to work with both unassisted.)</FONT></P>
<P><FONT SIZE=2>... just my humble opinion but I learnt this lesson the hard way.</FONT> </P>
<P><FONT SIZE=2>-- --Original Message-- --</FONT> <BR><FONT SIZE=2>From: Michael Marine Leeson. [<A HREF="mailto:marine28@(protected) .seed.net.tw">mailto:marine28@(protected)</A>]</FONT> <BR><FONT SIZE=2>Sent: Thursday, February 26, 2004 10:35 AM</FONT> <BR><FONT SIZE=2>To: XSI@(protected)</FONT> <BR><FONT SIZE=2>Subject: Re: Key all at Biped Rig Synoptic</FONT> </P> <BR>
<P><FONT SIZE=2>Hi All,</FONT> </P>
<P><FONT SIZE=2>Okay, That's enough, No Marking sets should be deleted.</FONT> <BR><FONT SIZE=2>Just select Both "Bicep"s and Goto Select-> ;Selection->kinematic_Chain</FONT> <BR><FONT SIZE=2>A PPG popups, crank up "Blend FK/IK" Value to 100< /FONT> </P>
<P><FONT SIZE=2>You'll find yourself moving your Hand "Effector"s again</FONT> <BR><FONT SIZE=2>and still be able to save keys to "Marking set" while animating.</FONT> </P>
<P><FONT SIZE=2>REMEMBER to set "Blend FK/IK" Value Back to 0 when putting your</FONT> <BR><FONT SIZE=2>Animation Clip to mixer and your character would be driven using FK.</FONT> <BR><FONT SIZE=2>You Know the rest.</FONT> </P> <BR>
<P><FONT SIZE=2>Michael Marine Leeson.</FONT> </P>
<P><FONT SIZE=2>Matthew Lowery wrote:</FONT> </P>
<P><FONT SIZE=2>> The synoptic is all based on keying using marking sets, so what you</FONT> <BR><FONT SIZE=2>> should do is delete the marking set from each of the bones in the arm</FONT> <BR><FONT SIZE=2>> and apply a position marking set to the end effector, should sort it</FONT> <BR><FONT SIZE=2>> all out, just remember to delete the rotation from the bones in the arm.</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> -- --Original Message-- --</FONT> <BR><FONT SIZE=2>> From: Roberto Sarlenga [<A HREF="mailto:roberto_sarlenga @(protected)">mailto:roberto_sarlenga@(protected)</A>]</FONT> <BR><FONT SIZE=2>> Sent: Thursday, February 26, 2004 4:59 AM</FONT> <BR><FONT SIZE=2>> To: XSI@(protected)</FONT> <BR><FONT SIZE=2>> Subject: Re: Key all at Biped Rig Synoptic</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> i don't understand If I惻l have to delete all the bones marking sets</FONT> <BR><FONT SIZE=2>> leaving</FONT> <BR><FONT SIZE=2>> only the efector's ones, or if there is another way of doing it.</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> I can't seem to find a Marker set for the branch. But it must be</FONT> <BR><FONT SIZE=2>> somewhere</FONT> <BR><FONT SIZE=2>> becasue the Arm effectores don't have Marking sets on them.</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> I'll appreciate any help!,</FONT> <BR><FONT SIZE=2>> Rob</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> -- -- Original Message -- --</FONT> <BR><FONT SIZE=2>> From: "Carl Callewaert" <carl @(protected)></FONT> <BR><FONT SIZE=2>> To: "'Roberto Sarlenga '" <roberto_sarlenga @(protected)>;</FONT> <BR><FONT SIZE=2>> <XSI@(protected)></FONT> <BR><FONT SIZE=2>> Sent: Wednesday, February 25, 2004 15:39</FONT> <BR><FONT SIZE=2>> Subject: RE: Key all at Biped Rig Synoptic</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> > i am sure, i don't have xsi before me here, but< /FONT> <BR><FONT SIZE=2>> > can't you change the Marker Set of the arms so it< /FONT> <BR><FONT SIZE=2>> > "key all" not on rotation of the bones but on the position</FONT> <BR><FONT SIZE=2>> > of the effector?</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > calr</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > -- --Original Message-- --</FONT> <BR><FONT SIZE=2>> > From: Roberto Sarlenga</FONT> <BR><FONT SIZE=2>> > To: XSI@(protected)</FONT> <BR><FONT SIZE=2>> > Sent: 2/25/2004 1:56 PM</FONT> <BR><FONT SIZE=2>> > Subject: Key all at Biped Rig Synoptic</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > Hi,</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > I'm using a Biped Rig. I realized that the arm effectors are FK. They</FONT> <BR><FONT SIZE=2>> > work</FONT> <BR><FONT SIZE=2>> > ok, until I do a Key All where the bones are keyed and I can't use it</FONT> <BR><FONT SIZE=2>> > anymore as IK.</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > If I press CTRL R and change to IK, the hands start pointing always to</FONT> <BR><FONT SIZE=2>> > in</FONT> <BR><FONT SIZE=2>> > the same way and don't rotate with the Effector.< /FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > Is there a solution or should I just use key selected instead of key</FONT> <BR><FONT SIZE=2>> all</FONT> <BR><FONT SIZE=2>> > to</FONT> <BR><FONT SIZE=2>> > work in IK with the hands rotating automatically?< /FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > Thanks,</FONT> <BR><FONT SIZE=2>> > Rob</FONT> <BR><FONT SIZE=2>> > ---</FONT> <BR><FONT SIZE=2>> > Unsubscribe? Mail Majordomo@(protected) with the following text in</FONT> <BR><FONT SIZE=2>> > body:</FONT> <BR><FONT SIZE=2>> > unsubscribe xsi</FONT> <BR><FONT SIZE=2>> > ---</FONT> <BR><FONT SIZE=2>> > Unsubscribe? Mail Majordomo@(protected) with the following text in</FONT> <BR><FONT SIZE=2>> body:</FONT> <BR><FONT SIZE=2>> > unsubscribe xsi</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> ---</FONT> <BR><FONT SIZE=2>> Unsubscribe? Mail Majordomo@(protected) with the following text in</FONT> <BR><FONT SIZE=2>> body:</FONT> <BR><FONT SIZE=2>> unsubscribe xsi</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> .</FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>></FONT> <BR><FONT SIZE=2>> Disclaimer in effect <A HREF="http://www.videolab.co.za /disclaimer.html" TARGET="_blank">http://www.videolab.co.za/disclaimer.html</A>< /FONT> </P> <BR> <BR> <BR>
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