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Key all at Biped Rig Synoptic

Key all at Biped Rig Synoptic

2004-02-26       - By Michael Marine Leeson.

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Reply:     1     2     3     4     5     6     7  

Hi All,

Okay, That's enough, No Marking sets should be deleted.
Just select Both "Bicep"s and Goto Select->Selection->kinematic_Chain
A PPG popups, crank up "Blend FK/IK" Value to 100

You'll find yourself moving your Hand "Effector"s again
and still be able to save keys to "Marking set" while animating.

REMEMBER to set "Blend FK/IK" Value Back to 0 when putting your
Animation Clip to mixer and your character would be driven using FK.
You Know the rest.


Michael Marine Leeson.

Matthew Lowery wrote:

> The synoptic is all based on keying using marking sets, so what you
> should do is delete the marking set from each of the bones in the arm
> and apply a position marking set to the end effector, should sort it
> all out, just remember to delete the rotation from the bones in the arm.
>
> -- --Original Message-- --
> From: Roberto Sarlenga [mailto:roberto_sarlenga@(protected)]
> Sent: Thursday, February 26, 2004 4:59 AM
> To: XSI@(protected)
> Subject: Re: Key all at Biped Rig Synoptic
>
>
> i don't understand If I�ll have to delete all the bones marking sets
> leaving
> only the efector's ones, or if there is another way of doing it.
>
> I can't seem to find a Marker set for the branch. But it must be
> somewhere
> becasue the Arm effectores don't have Marking sets on them.
>
> I'll appreciate any help!,
> Rob
>
>
> -- -- Original Message -- --
> From: "Carl Callewaert" <carl@(protected)>
> To: "'Roberto Sarlenga '" <roberto_sarlenga@(protected)>;
> <XSI@(protected)>
> Sent: Wednesday, February 25, 2004 15:39
> Subject: RE: Key all at Biped Rig Synoptic
>
>
> > i am sure, i don't have xsi before me here, but
> > can't you change the Marker Set of the arms so it
> > "key all" not on rotation of the bones but on the position
> > of the effector?
> >
> > calr
> >
> > -- --Original Message-- --
> > From: Roberto Sarlenga
> > To: XSI@(protected)
> > Sent: 2/25/2004 1:56 PM
> > Subject: Key all at Biped Rig Synoptic
> >
> > Hi,
> >
> > I'm using a Biped Rig. I realized that the arm effectors are FK. They
> > work
> > ok, until I do a Key All where the bones are keyed and I can't use it
> > anymore as IK.
> >
> > If I press CTRL R and change to IK, the hands start pointing always to
> > in
> > the same way and don't rotate with the Effector.
> >
> > Is there a solution or should I just use key selected instead of key
> all
> > to
> > work in IK with the hands rotating automatically?
> >
> > Thanks,
> > Rob
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