Key all at Biped Rig Synoptic 2004-02-26 - By Michael Marine Leeson.
Back Hi All,
Okay, That's enough, No Marking sets should be deleted. Just select Both "Bicep"s and Goto Select->Selection->kinematic_Chain A PPG popups, crank up "Blend FK/IK" Value to 100
You'll find yourself moving your Hand "Effector"s again and still be able to save keys to "Marking set" while animating.
REMEMBER to set "Blend FK/IK" Value Back to 0 when putting your Animation Clip to mixer and your character would be driven using FK. You Know the rest.
Michael Marine Leeson.
Matthew Lowery wrote:
> The synoptic is all based on keying using marking sets, so what you > should do is delete the marking set from each of the bones in the arm > and apply a position marking set to the end effector, should sort it > all out, just remember to delete the rotation from the bones in the arm. > > -- --Original Message-- -- > From: Roberto Sarlenga [mailto:roberto_sarlenga@(protected)] > Sent: Thursday, February 26, 2004 4:59 AM > To: XSI@(protected) > Subject: Re: Key all at Biped Rig Synoptic > > > i don't understand If I�ll have to delete all the bones marking sets > leaving > only the efector's ones, or if there is another way of doing it. > > I can't seem to find a Marker set for the branch. But it must be > somewhere > becasue the Arm effectores don't have Marking sets on them. > > I'll appreciate any help!, > Rob > > > -- -- Original Message -- -- > From: "Carl Callewaert" <carl@(protected)> > To: "'Roberto Sarlenga '" <roberto_sarlenga@(protected)>; > <XSI@(protected)> > Sent: Wednesday, February 25, 2004 15:39 > Subject: RE: Key all at Biped Rig Synoptic > > > > i am sure, i don't have xsi before me here, but > > can't you change the Marker Set of the arms so it > > "key all" not on rotation of the bones but on the position > > of the effector? > > > > calr > > > > -- --Original Message-- -- > > From: Roberto Sarlenga > > To: XSI@(protected) > > Sent: 2/25/2004 1:56 PM > > Subject: Key all at Biped Rig Synoptic > > > > Hi, > > > > I'm using a Biped Rig. I realized that the arm effectors are FK. They > > work > > ok, until I do a Key All where the bones are keyed and I can't use it > > anymore as IK. > > > > If I press CTRL R and change to IK, the hands start pointing always to > > in > > the same way and don't rotate with the Effector. > > > > Is there a solution or should I just use key selected instead of key > all > > to > > work in IK with the hands rotating automatically? > > > > Thanks, > > Rob > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > > . > > > > Disclaimer in effect http://www.videolab.co.za/disclaimer.html
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