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Key all at Biped Rig Synoptic

Key all at Biped Rig Synoptic

2004-02-25       - By Roberto Sarlenga

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i don't understand If I�ll have to delete all the bones marking sets leaving
only the efector's ones, or if there is another way of doing it.

I can't seem to find a Marker set for the branch. But it must be somewhere
becasue the Arm effectores don't have Marking sets on them.

I'll appreciate any help!,
Rob


-- -- Original Message -- --
From: "Carl Callewaert" <carl@(protected)>
To: "'Roberto Sarlenga '" <roberto_sarlenga@(protected)>;
<XSI@(protected)>
Sent: Wednesday, February 25, 2004 15:39
Subject: RE: Key all at Biped Rig Synoptic


> i am sure, i don't have xsi before me here, but
> can't you change the Marker Set of the arms so it
> "key all" not on rotation of the bones but on the position
> of the effector?
>
> calr
>
> -- --Original Message-- --
> From: Roberto Sarlenga
> To: XSI@(protected)
> Sent: 2/25/2004 1:56 PM
> Subject: Key all at Biped Rig Synoptic
>
> Hi,
>
> I'm using a Biped Rig. I realized that the arm effectors are FK. They
> work
> ok, until I do a Key All where the bones are keyed and I can't use it
> anymore as IK.
>
> If I press CTRL R and change to IK, the hands start pointing always to
> in
> the same way and don't rotate with the Effector.
>
> Is there a solution or should I just use key selected instead of key all
> to
> work in IK with the hands rotating automatically?
>
> Thanks,
> Rob
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