Key all at Biped Rig Synoptic 2004-02-25 - By Roberto Sarlenga
Back i don't understand If I�ll have to delete all the bones marking sets leaving only the efector's ones, or if there is another way of doing it.
I can't seem to find a Marker set for the branch. But it must be somewhere becasue the Arm effectores don't have Marking sets on them.
I'll appreciate any help!, Rob
-- -- Original Message -- -- From: "Carl Callewaert" <carl@(protected)> To: "'Roberto Sarlenga '" <roberto_sarlenga@(protected)>; <XSI@(protected)> Sent: Wednesday, February 25, 2004 15:39 Subject: RE: Key all at Biped Rig Synoptic
> i am sure, i don't have xsi before me here, but > can't you change the Marker Set of the arms so it > "key all" not on rotation of the bones but on the position > of the effector? > > calr > > -- --Original Message-- -- > From: Roberto Sarlenga > To: XSI@(protected) > Sent: 2/25/2004 1:56 PM > Subject: Key all at Biped Rig Synoptic > > Hi, > > I'm using a Biped Rig. I realized that the arm effectors are FK. They > work > ok, until I do a Key All where the bones are keyed and I can't use it > anymore as IK. > > If I press CTRL R and change to IK, the hands start pointing always to > in > the same way and don't rotate with the Effector. > > Is there a solution or should I just use key selected instead of key all > to > work in IK with the hands rotating automatically? > > Thanks, > Rob > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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