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Mental Ray 3.2 P4

Mental Ray 3.2 P4

2004-02-25       - By Jim Rothrock

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That's a likely place to have a problem that could make the renderer
unstable, since geometry shaders allow access to fundamental renderer data
structures.  If the tests I described in my previous message indicate that
the problem is thread-related, and you are using Visual C++, make certain
that the compiler options are set to generate thread-safe code.  If the
problem still persists, I suggest commenting out parts of the geometry
shader code until the cause of the problem is isolated.
--
Jim Rothrock | jimr@(protected)
-- -- Original Message -- --
From: "Sascha" <sa@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, February 25, 2004 9:43 AM
Subject: Re: Mental Ray 3.2 P4


> A custom geometry shader...
>
> Jim Rothrock schrieb:
> > First, specify "-threads 1" on the mental ray command line, and see
whether
> > that solves the problem.  If that doesn't work, disable hyperthreading.
If
> > either of these approaches fixes the problem, it is likely that there is
> > non-thread-safe code in either the renderer or the shaders.  Do you have
any
> > custom shaders in your scene, or just XSI shaders?

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