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Mental Ray 3.2 P4

Mental Ray 3.2 P4

2004-02-25       - By Sascha

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A custom geometry shader...

Jim Rothrock schrieb:
> First, specify "-threads 1" on the mental ray command line, and see whether
> that solves the problem.  If that doesn't work, disable hyperthreading.  If
> either of these approaches fixes the problem, it is likely that there is
> non-thread-safe code in either the renderer or the shaders.  Do you have any
> custom shaders in your scene, or just XSI shaders?
> --
> Jim Rothrock | jimr@(protected)
> -- -- Original Message -- --
> From: "Sascha" <sa@(protected)>
> To: <XSI@(protected)>
> Sent: Wednesday, February 25, 2004 6:36 AM
> Subject: Mental Ray 3.2 P4
>
>
>
>>When rendering a sequence of .mi2 files with Mental Ray 3.2 on a dual
>>Xeon machine in P4 mode, Mental Ray stops after some frames. It's not
>>every time the same frame where mental Ray stops so I cannot imagine it
>>depends on the .mi input. When switching to the Mental Ray 3.2 P3
>>version rendering works just fine, of course it works also on an PIII
>>dual machine. Is there anything I can do to get the P4 version working
>>on the Xeon machine?
>>
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