Mental Ray 3.2 P4 2004-02-25 - By Sascha
Back A custom geometry shader...
Jim Rothrock schrieb: > First, specify "-threads 1" on the mental ray command line, and see whether > that solves the problem. If that doesn't work, disable hyperthreading. If > either of these approaches fixes the problem, it is likely that there is > non-thread-safe code in either the renderer or the shaders. Do you have any > custom shaders in your scene, or just XSI shaders? > -- > Jim Rothrock | jimr@(protected) > -- -- Original Message -- -- > From: "Sascha" <sa@(protected)> > To: <XSI@(protected)> > Sent: Wednesday, February 25, 2004 6:36 AM > Subject: Mental Ray 3.2 P4 > > > >>When rendering a sequence of .mi2 files with Mental Ray 3.2 on a dual >>Xeon machine in P4 mode, Mental Ray stops after some frames. It's not >>every time the same frame where mental Ray stops so I cannot imagine it >>depends on the .mi input. When switching to the Mental Ray 3.2 P3 >>version rendering works just fine, of course it works also on an PIII >>dual machine. Is there anything I can do to get the P4 version working >>on the Xeon machine? >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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