Elliptical filtering on rendermapped textures 2004-02-24 - By Bernard Lebel
Back That didn't work either.
Thanks anyway. I guess I'll have to do separate passes at higher sampling rate for these objects.
Cheers Bernard
-- -- Original Message -- -- From: "sam cuttriss" <samc@(protected)> To: <XSI@(protected)> Sent: Tuesday, February 24, 2004 8:04 AM Subject: Re: Elliptical filtering on rendermapped textures
> rendermap it in its unsubdivided state, (that way the rendermap is > dealing with the same surface the textures are applied to) > _sam > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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