Subject: Dynamically falling Ammo. 2003-12-10 - By garyc
Back Hi, thanks for the info folks, I did a quick test today based on the idea that I might be able to generate the shell casings at runtime and I have to say that it works (even adding new objects and making them rigidBodies on the fly worked , much to my surprise). The method needs a bit more thinking about to make it streamlined, I just *hacked* together a quick expression to test my theory. Also thanks for the ideas on the 2D approach, i`m a big fan of 2D, lots of problems can be fixed there, but this really is a 3D problem for me .... but thanks anyways. cheers gary. --- Gary Coulter Fuzzygoat Ltd. Shepperton Film Studios, UK. www.fuzzygoat.com
> Particle Illusion does have a preset effect mimicking the falling bullet > casings from the helicopter in The Matrix, and it is a very great program, > but I'm not sure 2D sprites will solve what Gary is trying to do. > > Julian.
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