Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
AutoCAD DXF to Maya

AutoCAD DXF to Maya

2003-11-20       - By Aleksandar Stiglic

 Back
Reply:     1     2     3     4  

Just remember to add, really depending on what you want to do.
If you need to transfer model, not references only, then you need to use
one of these:
ARC no thickness
ARC with thickness
CIRCLE no thickness
CIRCLE with thickness
POINT, with thickness
LINE/3DLINE no thickness
LINE/3DLINE with thickness
3DFACE/SOLID/TRACE
POLYLINE/3D open
POLYLINE/3D closed
POLYLINE/3D with thickness
POLYLINE/3D Mesh
POLYLINE/Polyface Mesh
BLOCK
INSERT
LAYER

Check out what DWG can do in manuals under Translators.
Also test it before you admit to a pipeline or type of data...
I also suggest to do as much work in AutoCad as you can, clean the data there,
and export only what is needed, so no garbage in your files for import.
If you can't do this, but they are 2D planes, you might consider using something
quicker
to import this - like Corel Draw, or Illustrator, or whatever to clean up before
importing
it in maya.

Hope this helps


Grifter65@(protected) wrote:

> In my experience, it also helps (and in fact maybe a neccesity) to have the
> AutoCAD model created using "faces", and not just "lines" in AutoCAD....before
> exporting or importing into Maya...otherwise you have polylines only..as you
> described.
> hope that helps as well...
>
> In a message dated 11/20/03 6:18:37 AM Eastern Standard Time,
> aleksandar@(protected) writes:
>
> > For curves, edges, you need to use IGES format.
> > For just vertices, you can use DXF, then make small mel script
> > to read lines and do whatever you need it to do (DXF is in Ascii format).
> > Or just get polytrans and you can export Autocad ACIS SAT native format...
> > and load it through polytrans into maya...
> > But you can not import trimed nurbs.
> >
> > New maya has DWG import as we, so I suggest read try different types of
> > objects different ways until you get what you are after...
> >
> > Hope this helps
> >
> >
> > Al
> >
> >
> > Julian Baum wrote:
> >
> > >Hi,
> > >
> > >Does anyone have any experience bringing DXFs from AutoCAD into Maya?
> > There
> > >appears to be no face geometry in the file, just vertices and
> > >edges/lines/curves (whichever of the three applies).
> > >
> > >An old version of formZ will not open it, unusually, Lightwave 7.5 will,
> > >sort of, Maya 4.5 won't.  I've tried saving from LW as OBJ, but Maya quits
> > >instantly when I try to load it.
> > >
> > >It is very simple data from a town planning department, but it would take
> > us
> > >days to sift through the survey data to get the original data into Maya, so
> > >opening the DXF would be very useful.
> > >
> > >Thanks.
> > >
> > >Julian.
> >


-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
List-help: <mailto:listar@(protected)?Subject=help>
List-unsubscribe: <http://www.highend3d.com/maya/listserver/>
List-subscribe: <http://www.highend3d.com/maya/listserver/>
List-archive: <http://www.highend3d.com/maya/archive/>