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Elliptical filtering on rendermapped textures

Elliptical filtering on rendermapped textures

2004-02-24       - By Harry Bardak

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Reply:     1     2     3     4     5     6     7  

it can happen also if you subdivide via geoapprox
Check that.

-- -- Original Message -- --
From: "Bernard Lebel" <atyss4si@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, February 24, 2004 3:35 AM
Subject: Re: Elliptical filtering on rendermapped textures


> Same results with Texel Coverage to alpha.
>
> The strange thing is that it seems to affect only the grid-like objects
that have (floor,
> newpapers)....
>
>
> Thanks
> Bernard
>
>
> -- -- Original Message -- --
> From: "Harry Bardak" <Harry@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, February 23, 2004 3:52 AM
> Subject: Re: Elliptical filtering on rendermapped textures
>
>
> > When you rendermapped did you checked Texel Coverage to alpha channel ?
> > Because when you filter you texture, it create some spill.
> > In this way Alpha channel should be filtered so when you will apply your
> > texture it will work.
> >
> > Harry.
> > -- -- Original Message -- --
> > From: "Bernard Lebel" <atyss4si@(protected)>
> > To: <XSI@(protected)>
> > Sent: Sunday, February 22, 2004 9:13 PM
> > Subject: Elliptical filtering on rendermapped textures
> >
> >
> > > Hello,
> > >
> > > I have rendermapped a couple of objects, with unique UVs, and applied
the
> > rendermapped textures back
> > > on the objects. So far so good.
> > >
> > > But now I render and have some little flickering, so I enable
elliptical
> > filtering for the
> > > flickering objects. The flickering is gone, but now I have dark lines
> > showing up on the elliptical
> > > filtered textures. These lines are evenly spaced.
> > >
> > >
> > > Any idea?
> > >
> > >
> > > Thanks
> > > Bernard
> > > ---
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body:
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> > >
> >
> > ---
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