Elliptical filtering on rendermapped textures 2004-02-23 - By Bernard Lebel
Back Same results with Texel Coverage to alpha.
The strange thing is that it seems to affect only the grid-like objects that have (floor, newpapers)....
Thanks Bernard
-- -- Original Message -- -- From: "Harry Bardak" <Harry@(protected)> To: <XSI@(protected)> Sent: Monday, February 23, 2004 3:52 AM Subject: Re: Elliptical filtering on rendermapped textures
> When you rendermapped did you checked Texel Coverage to alpha channel ? > Because when you filter you texture, it create some spill. > In this way Alpha channel should be filtered so when you will apply your > texture it will work. > > Harry. > -- -- Original Message -- -- > From: "Bernard Lebel" <atyss4si@(protected)> > To: <XSI@(protected)> > Sent: Sunday, February 22, 2004 9:13 PM > Subject: Elliptical filtering on rendermapped textures > > > > Hello, > > > > I have rendermapped a couple of objects, with unique UVs, and applied the > rendermapped textures back > > on the objects. So far so good. > > > > But now I render and have some little flickering, so I enable elliptical > filtering for the > > flickering objects. The flickering is gone, but now I have dark lines > showing up on the elliptical > > filtered textures. These lines are evenly spaced. > > > > > > Any idea? > > > > > > Thanks > > Bernard > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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