  | | | another mocap newbie question | another mocap newbie question 2004-02-23 - By tekano
Back Hi Jeff,
you have tried plotting with 'Constrained Transforms' ? snipped from help
>>Constrained Transforms >> Plots the animation based on any active constraints that are applied to the object's transformation parameters and creates an action source for the corresponding model. For example, for an object that is direction-constrained, its rotation is plotted. Select an object, then choose this command and set parameters in the Plot to Action dialog box. >>
have tested .bvh before and it seems to work out ok...
Tek
-- -- Original Message -- -- From: "Jeff Powell" <JeffP@(protected)> To: "XSI (E-mail)" <XSI@(protected)> Sent: Monday, February 23, 2004 3:36 PM Subject: another mocap newbie question
Hi list,
I'm still bumbling through with my mocap exercise.... basically I import my data (bvh) and build my rig using the mocap base pose (collection of nulls) as a guide i.e. I'm drawing chains between the nulls.
I'm then creating parent nulls and constraining these at key locations e.g. hips, ankle (basically wherever there will be start of a chain) with pos/ori constraints so they follow the null mocap hierarchy exactly. I'm then making my chains the children of these parent nulls and constraining their effectors, so they will follow the mocap null hierarchy exactly.
My thinking is this..........Mocap nulls > drives the parent nulls > drives the skeleton
I then insert the mocap data motion clips into the imported model'zs mixer and lo and behold I get my rig moving around as I'd like. So far so good.
The next step is to select all the bones in my rig and plot out the animation, which would be great but because of the orientation constraints on the parent nulls I'm getting zero animation on my first bone in a chain e.g. thigh has no animation, lower leg has animation. If I remove the orientation constraints I get the animation on the first bone but they aren't then following the mocap nulls orientation exactly; which sort of defeats the object and leads to all sorts of other problems. <sigh>.
So basically can anyone please tell me (mail me off-list preferably) how I can get my chains to follow the exact orientation of the driving mocap nulls whilst still retaining my local animation on the first bone of a chain? Or better still point me in the direction of a better way of setting up a motion capture rig. I'm very new to mocap, so no flames please :�)
Any info would be greatly, greatly appreciated. :�)
many thanks,
Jeff.
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