Elliptical filtering on rendermapped textures 2004-02-23 - By Harry Bardak
Back When you rendermapped did you checked Texel Coverage to alpha channel ? Because when you filter you texture, it create some spill. In this way Alpha channel should be filtered so when you will apply your texture it will work.
Harry. -- -- Original Message -- -- From: "Bernard Lebel" <atyss4si@(protected)> To: <XSI@(protected)> Sent: Sunday, February 22, 2004 9:13 PM Subject: Elliptical filtering on rendermapped textures
> Hello, > > I have rendermapped a couple of objects, with unique UVs, and applied the rendermapped textures back > on the objects. So far so good. > > But now I render and have some little flickering, so I enable elliptical filtering for the > flickering objects. The flickering is gone, but now I have dark lines showing up on the elliptical > filtered textures. These lines are evenly spaced. > > > Any idea? > > > Thanks > Bernard > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|