  | | | Rendering speed. | Rendering speed. 2004-02-21 - By kim aldis
Back All you're really worried about is speed; just tweak the settings one at a time on a small area until you get the best render speed
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Harry Bardak > Sent: 20 February 2004 18:08 > To: XSI@(protected) > Subject: Re: [particles] Rendering speed. > > Casting Shdows throught particle is time consuming ... > I m trying to tweak it but without real success. > Too bad diagnostics mode doesn't work with particle ( you gat > only the Box volume ) > > > -- -- Original Message -- -- > From: "kim aldis" <kim@(protected)> > To: <XSI@(protected)> > Sent: Friday, February 20, 2004 5:16 PM > Subject: RE: [particles] Rendering speed. > > > > You should, of course, still optimise in the render > settings. Propbably > > doesn't matter which order you do it. > > > > For those interested, hair also has it's own set of BSP > settings that can > > make a considerable difference. > > > > > -- --Original Message-- -- > > > From: owner-xsi@(protected) > > > [mailto:owner-xsi@(protected)] On Behalf Of Francois Lord > > > Sent: 20 February 2004 14:48 > > > To: XSI@(protected) > > > Subject: Re: [particles] Rendering speed. > > > > > > Yes, you have to adjust the bsp inside the particle renderer > > > shader. It can make a huge difference. The usual bsp adjuting > > > techniques will work. > > > > > > > > > kim aldis wrote: > > > > > > > Does this shader have it's own bsp settings? > > > > > > > > > > > > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- > > > -- ---- -- > > > > *From:* owner-xsi@(protected) > [mailto:owner-xsi@(protected)] > > > > *On Behalf Of *Harry Bardak > > > > *Sent:* 20 February 2004 10:32 > > > > *To:* XSI@(protected) > > > > *Subject:* [particles] Rendering speed. > > > > > > > > hi everyone. > > > > > > > > > > > > > > > > Are there any recommendation to speed up the rendering > > > of particles ? > > > > > > > > Any advise or suggestion ? > > > > > > > > > > > > > > > > The result is smoke. Don't have so many particle, i m using > > > > billboard shader. The dynamic calculation is fast. I > > > can get it in > > > > real time in the viewport. > > > > > > > > It just the render. > > > > Render settings are AA: 0/2 T: 0.2 Mitchell 3x3. > > > > > > > > > > > > > > > > Thanks by advance. > > > > > > > > > > > > > > > > Harry. > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the following > > > text in body: > > > unsubscribe xsi > > > > > > > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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