Rendermaps and double-side projections 2004-02-20 - By Francois Lord
Back Just create a Unique UVprojection... it's what it's made for. That projection is one of the best texturing feature in XSI.
Bernard Lebel wrote:
>Ahhh darn.... that's what I feared. I want to bake the lighting of a scene onto the textures but >never considered that issue. > >Thanks! >Bernard > > > >-- -- Original Message -- -- >From: "Nick Petit" <Nick@(protected)> >To: <XSI@(protected)> >Sent: Thursday, February 19, 2004 5:30 PM >Subject: Re: Rendermaps and double-side projections > > >If you have UV overlaps (like say cubic mapping) then the texture is the same for all the faces so >there's no problem there, until you want to bake in some dirtmap for example, you start getting some >conflicts... >So lets say the cube is next to a sphere and only one side of the cube (cubic mapped) is affected by >the dirtmap. You need to remove the problematic UV overlaps. If you're getting conflicts you need to >fix the UVs in the TE and keep unwrapping or create a new projection all together. > > >Nick Petit >Lead 3D/TD >F U S E D D D @ M R P P P >20 Thistlethwaite St >South Melbourne >3205 VIC >Australia > >http://www.mrppp.com.au > -- -- Original Message -- -- > From: Bernard Lebel > To: XSI@(protected) > Sent: Thursday, February 19, 2004 11:35 PM > Subject: Re: Rendermaps and double-side projections > > > Well, nothing special. I have several objects that I unwrapped and textured, and now want to > rendermap them. For example, I have a table. Each leg is sitting on the same area in the TE, as it > is the same for the upper and lower side of the plate, and so on. Most objects in the scene are >like > that. > > The only solution I could up with so far (that keeps the textures) is to duplicate my objects and > remove the faces I don't want to use for the rendermap. > > > Thanks > Bernard > > > -- -- Original Message -- -- > From: "Nick Petit" <Nick@(protected)> > To: <XSI@(protected)> > Sent: Thursday, February 19, 2004 1:24 AM > Subject: Re: Rendermaps and double-side projections > > > Woops, went a bit too quick... you mean UV overlaps... What are you trying to do exactly? > > > Nick Petit > Lead 3D/TD > F U S E D D D @ M R P P P > 20 Thistlethwaite St > South Melbourne > 3205 VIC > Australia > > http://www.mrppp.com.au > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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