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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-20       - By Francois Lord

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Reply:     <<     11     12     13  

Just create a Unique UVprojection... it's what it's made for.
That projection is one of the best texturing feature in XSI.

Bernard Lebel wrote:

>Ahhh darn.... that's what I feared. I want to bake the lighting of a scene
onto the textures but
>never considered that issue.
>
>Thanks!
>Bernard
>
>
>
>-- -- Original Message -- --
>From: "Nick Petit" <Nick@(protected)>
>To: <XSI@(protected)>
>Sent: Thursday, February 19, 2004 5:30 PM
>Subject: Re: Rendermaps and double-side projections
>
>
>If you have UV overlaps (like say cubic mapping) then the texture is the same
for all the faces so
>there's no problem there, until you want to bake in some dirtmap for example,
you start getting some
>conflicts...
>So lets say the cube is next to a sphere and only one side of the cube (cubic
mapped) is affected by
>the dirtmap. You need to remove the problematic UV overlaps. If you're getting
conflicts you need to
>fix the UVs in the TE and keep unwrapping or create a new projection all
together.
>
>
>Nick Petit
>Lead 3D/TD
>F U S E   D D D @ M R P P P
>20 Thistlethwaite St
>South Melbourne
>3205 VIC
>Australia
>
>http://www.mrppp.com.au
>  -- -- Original Message -- --
>  From: Bernard Lebel
>  To: XSI@(protected)
>  Sent: Thursday, February 19, 2004 11:35 PM
>  Subject: Re: Rendermaps and double-side projections
>
>
>  Well, nothing special. I have several objects that I unwrapped and textured,
and now want to
>  rendermap them. For example, I have a table. Each leg is sitting on the same
area in the TE, as it
>  is the same for the upper and lower side of the plate, and so on. Most
objects in the scene are
>like
>  that.
>
>  The only solution I could up with so far (that keeps the textures) is to
duplicate my objects and
>  remove the faces I don't want to use for the rendermap.
>
>
>  Thanks
>  Bernard
>
>
>  -- -- Original Message -- --
>  From: "Nick Petit" <Nick@(protected)>
>  To: <XSI@(protected)>
>  Sent: Thursday, February 19, 2004 1:24 AM
>  Subject: Re: Rendermaps and double-side projections
>
>
>  Woops, went a bit too quick... you mean UV overlaps... What are you trying
to do exactly?
>
>
>  Nick Petit
>  Lead 3D/TD
>  F U S E   D D D @ M R P P P
>  20 Thistlethwaite St
>  South Melbourne
>  3205 VIC
>  Australia
>
>  http://www.mrppp.com.au
>  ---
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