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Subject: Enforcing Project Standards

Subject: Enforcing Project Standards

2003-12-10       - By Dobson, Jeff

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Reply:     1     2  

Not exactly answering your question, but just as a heads up, if put your
modified versions of out-of-the-box MEL scripts in a place that will have
loading priority over the default locations, you can more easily make the
jump between versions by keeping you customized stuff in a separate place.
For instance, if you put those scripts in \\Docs and Settings\username\My
Docs\Maya\5.0\scripts or any path that you might have setup with the
MAYA_SCRIPT_PATH environment variable it will take precedence over the
defaults.

-- --Original Message-- --
From: Chaney [mailto:chaney.interport@(protected)]
Sent: Tuesday, December 09, 2003 2:21 PM
To: maya-dev@(protected)
Subject: Enforcing Project Standards


Hello ,

   I am setting up a system that enforces naming conventions and other
project standards . I have done this by editing the Maya scripts that
are called when saving , exporting , etc . This includes
"pv_perfomAction.mel" , "FileMenu.mel" , and more . All is working well
but I need to mindful to re-edit scripts between versions .

   I was thinking that all of this could have been better handled with
a scriptJob or some "process" that listens for basic events such as
"save scene" , "export" , "addProject" , etc . Has anyone used this
latter approach or have thoughts on the best way to implement specific
projects standards ?

Thanks


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