Subject: Enforcing Project Standards 2003-12-10 - By Dobson, Jeff
Back Not exactly answering your question, but just as a heads up, if put your modified versions of out-of-the-box MEL scripts in a place that will have loading priority over the default locations, you can more easily make the jump between versions by keeping you customized stuff in a separate place. For instance, if you put those scripts in \\Docs and Settings\username\My Docs\Maya\5.0\scripts or any path that you might have setup with the MAYA_SCRIPT_PATH environment variable it will take precedence over the defaults.
-- --Original Message-- -- From: Chaney [mailto:chaney.interport@(protected)] Sent: Tuesday, December 09, 2003 2:21 PM To: maya-dev@(protected) Subject: Enforcing Project Standards
Hello ,
I am setting up a system that enforces naming conventions and other project standards . I have done this by editing the Maya scripts that are called when saving , exporting , etc . This includes "pv_perfomAction.mel" , "FileMenu.mel" , and more . All is working well but I need to mindful to re-edit scripts between versions .
I was thinking that all of this could have been better handled with a scriptJob or some "process" that listens for basic events such as "save scene" , "export" , "addProject" , etc . Has anyone used this latter approach or have thoughts on the best way to implement specific projects standards ?
Thanks
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-archive: <http://www.highend3d.com/maya/devarchive/>
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-archive: <http://www.highend3d.com/maya/devarchive/>
|
|