toonshading (organic/ characters) 2004-02-20 - By tekano
Back I'd agree with Michael, and would also say that old man's face would be possible to replicate - as long as it was modelled in a detailed mesh. Then (to me) it looks like a simple 1 colour toon outline with no internal lines, 1 colour diffuse with no specular & 1 shadow color.
Tek
-- -- Original Message -- -- From: "+" <softimage@(protected)> To: <XSI@(protected)> Sent: Thursday, February 19, 2004 11:32 PM Subject: toonshading (organic/ characters)
> i was doing some toonshading research, trying to come up with some anime > ink & paint results instead of these typical common toonshading > results... but it's just hard or even impossible to get those anime 2d > looks on organic characters... (with no sunglasses, mechanical masks/ > gear, etc.) > > in 2d the ink lines represent all the important contours supported by > shadows and the main cel-paint of the particular element (see here an > example: http://www.production-ig.co.jp/anime/gits3/episode01.html) - in > 3d it would be very difficult or even impossible to achieve that > "toonshading" you see on the frame with the two older men... i am > especially talking about the ink-lines. maybe texturing them would be a > way but usually ink-lines change with direction & perspective too. > > what would one other suggest? i know 3d-toon is good for mechanical > workflow... but with "naked", organic characters... it seems rather > difficult. > it would be nice to hear what michael arias would say... > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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