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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-19       - By Bernard Lebel

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Ahhh darn.... that's what I feared. I want to bake the lighting of a scene onto
the textures but
never considered that issue.

Thanks!
Bernard



-- -- Original Message -- --
From: "Nick Petit" <Nick@(protected)>
To: <XSI@(protected)>
Sent: Thursday, February 19, 2004 5:30 PM
Subject: Re: Rendermaps and double-side projections


If you have UV overlaps (like say cubic mapping) then the texture is the same
for all the faces so
there's no problem there, until you want to bake in some dirtmap for example,
you start getting some
conflicts...
So lets say the cube is next to a sphere and only one side of the cube (cubic
mapped) is affected by
the dirtmap. You need to remove the problematic UV overlaps. If you're getting
conflicts you need to
fix the UVs in the TE and keep unwrapping or create a new projection all
together.


Nick Petit
Lead 3D/TD
F U S E   D D D @ M R P P P
20 Thistlethwaite St
South Melbourne
3205 VIC
Australia

http://www.mrppp.com.au
 -- -- Original Message -- --
 From: Bernard Lebel
 To: XSI@(protected)
 Sent: Thursday, February 19, 2004 11:35 PM
 Subject: Re: Rendermaps and double-side projections


 Well, nothing special. I have several objects that I unwrapped and textured,
and now want to
 rendermap them. For example, I have a table. Each leg is sitting on the same
area in the TE, as it
 is the same for the upper and lower side of the plate, and so on. Most
objects in the scene are
like
 that.

 The only solution I could up with so far (that keeps the textures) is to
duplicate my objects and
 remove the faces I don't want to use for the rendermap.


 Thanks
 Bernard


 -- -- Original Message -- --
 From: "Nick Petit" <Nick@(protected)>
 To: <XSI@(protected)>
 Sent: Thursday, February 19, 2004 1:24 AM
 Subject: Re: Rendermaps and double-side projections


 Woops, went a bit too quick... you mean UV overlaps... What are you trying to
do exactly?


 Nick Petit
 Lead 3D/TD
 F U S E   D D D @ M R P P P
 20 Thistlethwaite St
 South Melbourne
 3205 VIC
 Australia

 http://www.mrppp.com.au
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