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toonshading (organic/ characters)

toonshading (organic/ characters)

2004-02-19       - By +

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Reply:     1     2     3     4     5     6  

i was doing some toonshading research, trying to come up with some anime
ink & paint results instead of these typical common toonshading
results... but it's just hard or even impossible to get those anime 2d
looks on organic characters... (with no sunglasses, mechanical masks/
gear, etc.)

in 2d the ink lines represent all the important contours supported by
shadows and the main cel-paint of the particular element (see here an
example: http://www.production-ig.co.jp/anime/gits3/episode01.html) - in
3d it would be very difficult or even impossible to achieve that
"toonshading" you see on the frame with the two older men... i am
especially talking about the ink-lines. maybe texturing them would be a
way but usually ink-lines change with direction & perspective too.

what would one other suggest? i know 3d-toon is good for mechanical
workflow... but with "naked", organic characters... it seems rather
difficult.
it would be nice to hear what michael arias would say...

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