toonshading (organic/ characters) 2004-02-19 - By +
Back i was doing some toonshading research, trying to come up with some anime ink & paint results instead of these typical common toonshading results... but it's just hard or even impossible to get those anime 2d looks on organic characters... (with no sunglasses, mechanical masks/ gear, etc.)
in 2d the ink lines represent all the important contours supported by shadows and the main cel-paint of the particular element (see here an example: http://www.production-ig.co.jp/anime/gits3/episode01.html) - in 3d it would be very difficult or even impossible to achieve that "toonshading" you see on the frame with the two older men... i am especially talking about the ink-lines. maybe texturing them would be a way but usually ink-lines change with direction & perspective too.
what would one other suggest? i know 3d-toon is good for mechanical workflow... but with "naked", organic characters... it seems rather difficult. it would be nice to hear what michael arias would say...
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