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Subject: Dynamically falling Ammo.

Subject: Dynamically falling Ammo.

2003-12-10       - By Julian Baum

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Reply:     1     2     3     4     5     6     7  

Particle Illusion does have a preset effect mimicking the falling bullet
casings from the helicopter in The Matrix, and it is a very great program,
but I'm not sure 2D sprites will solve what Gary is trying to do.

Julian.

on 10/12/03 1:38 AM, stan miskiewicz wrote:

> get a copy of particel illusion
> it has just what you need.
>
> garyc <gary@(protected)> wrote:
> Hi, I solved my problem with the bullet chain feed, (for a large machine gun
> like on the Matrix APUs). My current question regards doing the large amount
> of falling spent bullet casing I need, each falling with gravity and
> bouncing on the floor. I have tried doing this with particle instancing, but
> i`m not getting the nice looking dynamics that I seem to get when using
> rigidBodies (I did a quick test with 20 shells) and simulating the bullets
> falling. What I want to ask is .....
>
> (1) should I push on with particle instancing and setup expressions to give
> me more control. or
>
> (2) Is it possible for me to write a expression that can (for each time the
> gun fires).
>
> * duplicate the bullet casing.
> * make it an active rigidBody
> * add some initial velocity and rotation to fire it out of the gun
> * link it to gravity
> * let it call and interact with the environment.
>
> My feeling is that (2) will work / look better, I am just curious as to
> whether its possible? do I need to make all *possible* bullets rigidBodies
> at the start or is this something I can do on the fly through out the scene
> as the gun fires ..... I was told way back that rigidBodies could not be
> created on the fly?
>
> thanks in advance for any help.
>
> gary.
>
>
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