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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-19       - By Nick Petit

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If you have UV overlaps (like say cubic mapping) then the texture is the same
for all the faces so there's no problem there, until you want to bake in some
dirtmap for example, you start getting some conflicts...
So lets say the cube is next to a sphere and only one side of the cube (cubic
mapped) is affected by the dirtmap. You need to remove the problematic UV
overlaps. If you're getting conflicts you need to fix the UVs in the TE and
keep unwrapping or create a new projection all together.  


Nick Petit
Lead 3D/TD
F U S E   D D D @ M R P P P
20 Thistlethwaite St
South Melbourne
3205 VIC
Australia

http://www.mrppp.com.au
 -- -- Original Message -- --
 From: Bernard Lebel
 To: XSI@(protected)
 Sent: Thursday, February 19, 2004 11:35 PM
 Subject: Re: Rendermaps and double-side projections


 Well, nothing special. I have several objects that I unwrapped and textured,
and now want to
 rendermap them. For example, I have a table. Each leg is sitting on the same
area in the TE, as it
 is the same for the upper and lower side of the plate, and so on. Most
objects in the scene are like
 that.

 The only solution I could up with so far (that keeps the textures) is to
duplicate my objects and
 remove the faces I don't want to use for the rendermap.


 Thanks
 Bernard


 -- -- Original Message -- --
 From: "Nick Petit" <Nick@(protected)>
 To: <XSI@(protected)>
 Sent: Thursday, February 19, 2004 1:24 AM
 Subject: Re: Rendermaps and double-side projections


 Woops, went a bit too quick... you mean UV overlaps... What are you trying to
do exactly?


 Nick Petit
 Lead 3D/TD
 F U S E   D D D @ M R P P P
 20 Thistlethwaite St
 South Melbourne
 3205 VIC
 Australia

 http://www.mrppp.com.au
 ---
 Unsubscribe? Mail Majordomo@(protected) with the following text in body:
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<DIV><FONT face=Arial size=2>If you have UV overlaps (like say cubic mapping)
then the texture is the same for all the faces so there's no problem there,
until you want to bake in some dirtmap for example, you start getting some
conflicts... </FONT></DIV>
<DIV><FONT face=Arial size=2>So lets say&nbsp;the cube is next to a sphere and
only one side of the cube (cubic mapped)&nbsp;is affected by the dirtmap. You
need to remove the problematic UV overlaps. If you're getting conflicts you
need
to fix the UVs in the TE and keep unwrapping or create a new projection all
together.&nbsp;&nbsp;</FONT></DIV>
<DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><FONT color=#808080>Nick Petit<BR></FONT><FONT
color=#800000><FONT color=#808080>Lead 3D/TD</FONT><BR><STRONG>F U S
E&nbsp;&nbsp; D D D @ M R P P P<BR></STRONG></FONT><FONT color=#808080 size=1
>20
Thistlethwaite St<BR>South Melbourne<BR>3205
VIC<BR>Australia</FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><A
href="http://www.mrppp.com.au">http://www.mrppp.com.au</A></FONT></DIV></DIV><
/DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=atyss4si@(protected) href="mailto:atyss4si@(protected)">Bernard
 Lebel</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, February 19, 2004 11:35
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Rendermaps and double-side
 projections</DIV>
 <DIV><BR></DIV>Well, nothing special. I have several objects that I unwrapped
 and textured, and now want to<BR>rendermap them. For example, I have a table.
 Each leg is sitting on the same area in the TE, as it<BR>is the same for the
 upper and lower side of the plate, and so on. Most objects in the scene are
 like<BR>that.<BR><BR>The only solution I could up with so far (that keeps the
 textures) is to duplicate my objects and<BR>remove the faces I don't want to
 use for the rendermap.<BR><BR><BR>Thanks<BR>Bernard<BR><BR><BR>-- -- Original
 Message -- --<BR>From: "Nick Petit" &lt;<A
 href="mailto:Nick@(protected)">Nick@(protected)</A>&gt;<BR>To: &lt;<A
 href="mailto:XSI@(protected)">XSI@(protected)</A>&gt;<BR>Sent: Thursday,
 February 19, 2004 1:24 AM<BR>Subject: Re: Rendermaps and double-side
 projections<BR><BR><BR>Woops, went a bit too quick... you mean UV overlaps...
 What are you trying to do exactly?<BR><BR><BR>Nick Petit<BR>Lead 3D/TD<BR>F U
 S E&nbsp;&nbsp; D D D @ M R P P P<BR>20 Thistlethwaite St<BR>South
 Melbourne<BR>3205 VIC<BR>Australia<BR><BR><A
 href="http://www.mrppp.com.au">http://www.mrppp.com.au</A><BR>---<BR
>Unsubscribe?
 Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A>
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