  | | | Rendermaps and double-side projections | Rendermaps and double-side projections 2004-02-19 - By Nick Petit
Back If you have UV overlaps (like say cubic mapping) then the texture is the same for all the faces so there's no problem there, until you want to bake in some dirtmap for example, you start getting some conflicts... So lets say the cube is next to a sphere and only one side of the cube (cubic mapped) is affected by the dirtmap. You need to remove the problematic UV overlaps. If you're getting conflicts you need to fix the UVs in the TE and keep unwrapping or create a new projection all together.
Nick Petit Lead 3D/TD F U S E D D D @ M R P P P 20 Thistlethwaite St South Melbourne 3205 VIC Australia
http://www.mrppp.com.au -- -- Original Message -- -- From: Bernard Lebel To: XSI@(protected) Sent: Thursday, February 19, 2004 11:35 PM Subject: Re: Rendermaps and double-side projections
Well, nothing special. I have several objects that I unwrapped and textured, and now want to rendermap them. For example, I have a table. Each leg is sitting on the same area in the TE, as it is the same for the upper and lower side of the plate, and so on. Most objects in the scene are like that.
The only solution I could up with so far (that keeps the textures) is to duplicate my objects and remove the faces I don't want to use for the rendermap.
Thanks Bernard
-- -- Original Message -- -- From: "Nick Petit" <Nick@(protected)> To: <XSI@(protected)> Sent: Thursday, February 19, 2004 1:24 AM Subject: Re: Rendermaps and double-side projections
Woops, went a bit too quick... you mean UV overlaps... What are you trying to do exactly?
Nick Petit Lead 3D/TD F U S E D D D @ M R P P P 20 Thistlethwaite St South Melbourne 3205 VIC Australia
http://www.mrppp.com.au --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>If you have UV overlaps (like say cubic mapping) then the texture is the same for all the faces so there's no problem there, until you want to bake in some dirtmap for example, you start getting some conflicts... </FONT></DIV> <DIV><FONT face=Arial size=2>So lets say the cube is next to a sphere and only one side of the cube (cubic mapped) is affected by the dirtmap. You need to remove the problematic UV overlaps. If you're getting conflicts you need to fix the UVs in the TE and keep unwrapping or create a new projection all together. </FONT></DIV> <DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2><FONT color=#808080>Nick Petit<BR></FONT><FONT color=#800000><FONT color=#808080>Lead 3D/TD</FONT><BR><STRONG>F U S E D D D @ M R P P P<BR></STRONG></FONT><FONT color=#808080 size=1 >20 Thistlethwaite St<BR>South Melbourne<BR>3205 VIC<BR>Australia</FONT></FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2><A href="http://www.mrppp.com.au">http://www.mrppp.com.au</A></FONT></DIV></DIV>< /DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=atyss4si@(protected) href="mailto:atyss4si@(protected)">Bernard Lebel</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, February 19, 2004 11:35 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Rendermaps and double-side projections</DIV> <DIV><BR></DIV>Well, nothing special. I have several objects that I unwrapped and textured, and now want to<BR>rendermap them. For example, I have a table. Each leg is sitting on the same area in the TE, as it<BR>is the same for the upper and lower side of the plate, and so on. Most objects in the scene are like<BR>that.<BR><BR>The only solution I could up with so far (that keeps the textures) is to duplicate my objects and<BR>remove the faces I don't want to use for the rendermap.<BR><BR><BR>Thanks<BR>Bernard<BR><BR><BR>-- -- Original Message -- --<BR>From: "Nick Petit" <<A href="mailto:Nick@(protected)">Nick@(protected)</A>><BR>To: <<A href="mailto:XSI@(protected)">XSI@(protected)</A>><BR>Sent: Thursday, February 19, 2004 1:24 AM<BR>Subject: Re: Rendermaps and double-side projections<BR><BR><BR>Woops, went a bit too quick... you mean UV overlaps... What are you trying to do exactly?<BR><BR><BR>Nick Petit<BR>Lead 3D/TD<BR>F U S E D D D @ M R P P P<BR>20 Thistlethwaite St<BR>South Melbourne<BR>3205 VIC<BR>Australia<BR><BR><A href="http://www.mrppp.com.au">http://www.mrppp.com.au</A><BR>---<BR >Unsubscribe? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in body:<BR>unsubscribe xsi<BR></BLOCKQUOTE></BODY></HTML>
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