Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Bump shading anomaly

Bump shading anomaly

2004-02-19       - By Pankhurst, Lawrence

 Back
Reply:     1     2  

Hi Morten,

If you use a shadowmap on your light it seems to get rid of it!  Even with
just a tiny bit of softness like 0.02, hope this helps, at 0 softness it's a
lot better but not gone!

Lawrence

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Morten Bartholdy
Sent: 19 February 2004 11:20
To: XSI@(protected)
Subject: Bump shading anomaly


Hi list,


I stumbled over this one because I worked on very high factor values for
bumps - check this image:

http://colorshopvfx.dk/XSI/bump_shading.jpg
<http://colorshopvfx.dk/XSI/bump_shading.jpg>

Notice the jagged shaded polygon edges where the arrows point. It looks like
the old Softimage renderer problem with raytraced shadows - here it is like
the shading is not smoothed when normals are pertubed by a bumpmap.

There is one pointlight in the scene with raytraced shadow and no area -
area lights will smoothen the problem areas but it is still there.

Obviously the jaggies correspond directly to edges so upping the SubD helps,
but still leaves the very hard edge between lit and shadow area. This kan
then be helped by using big area lights, but it sort of defeats the idea of
optimizing a scene for rendering.

It is not an on/off problem when the factor goes beyond a certain value - it
is just not very visible with low values, and certain types of bumpmaps
don't show it much either, which is why I have not seen it before.

Do anyone here know a workaround - a clever Rendertree solution to smoothing
the shading or is this one for support?

TIA!


Best Regards

Morten Bartholdy
3D Animator & Visual Effects Supervisor
Colorshop VFX
Denmark




.




-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
Information in this email may be privileged, confidential and is
intended exclusively for the addressee.  The views expressed may
not be official policy, but the personal views of the originator.
If you have received it in error, please notify the sender by return
e-mail and delete it from your system.  You should not reproduce,
distribute, store, retransmit, use or disclose its contents to anyone.

Please note we reserve the right to monitor all e-mail
communication through our internal and external networks.
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">


<META content="MSHTML 6.00.2800.1276" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><SPAN class=390240713-19022004><FONT face=Arial color=#0000ff size=2>Hi
Morten,</FONT></SPAN></DIV>
<DIV><SPAN class=390240713-19022004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=390240713-19022004><FONT face=Arial color=#0000ff size=2>If
you
use a shadowmap on your light it seems to get rid of it!&nbsp; Even with just a
tiny bit of softness like 0.02, hope this helps, at 0 softness it's a lot
better
but not gone!</FONT></SPAN></DIV>
<DIV><SPAN class=390240713-19022004><FONT face=Arial color=#0000ff
size=2></FONT></SPAN>&nbsp;</DIV>
<DIV><SPAN class=390240713-19022004><FONT face=Arial color=#0000ff
size=2>Lawrence</FONT></SPAN></DIV>
<BLOCKQUOTE>
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Morten
 Bartholdy<BR><B>Sent:</B> 19 February 2004 11:20<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Bump shading anomaly<BR><BR></FONT></DIV>
 <DIV><FONT face=Arial size=2>Hi list,</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>I stumbled over this one because I worked on
very
 high factor values for bumps - check this image:</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2><A
 href="http://colorshopvfx.dk/XSI/bump_shading.jpg">http://colorshopvfx.dk/XSI
/bump_shading.jpg</A></FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Notice the jagged shaded polygon edges where the
 arrows point. It looks like the old Softimage renderer problem with raytraced
 shadows - here it is like the shading is not smoothed when normals are
 pertubed by a bumpmap.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>There is one pointlight in the scene with
 raytraced shadow and no area - area lights will smoothen the problem areas
but
 it is still there.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Obviously the jaggies correspond directly to
 edges so upping the SubD helps, but still leaves the very hard edge between
 lit and shadow area. This kan then be helped by using big area lights, but it
 sort of defeats the idea of optimizing a scene for rendering.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>It is not an on/off problem when the factor goes
 beyond a certain value - it is just not very visible with low values, and
 certain types of bumpmaps don't show it much either, which is why I have not
 seen it before.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Do anyone here know a workaround - a clever
 Rendertree solution to smoothing the shading or is this one for
 support?</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>TIA!</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Best Regards</FONT></DIV>
 <DIV>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator &amp; Visual
 Effects Supervisor<BR>Colorshop VFX<BR>Denmark</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV><FONT
size=3><BR><BR>.<BR></BLOCKQUOTE></FONT><FONT SIZE=3><BR>
<BR>
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---<BR>
Information in this email may be privileged, confidential and is <BR>
intended exclusively for the addressee.  The views expressed may<BR>
not be official policy, but the personal views of the originator.<BR>
If you have received it in error, please notify the sender by return<BR>
e-mail and delete it from your system.  You should not reproduce, <BR>
distribute, store, retransmit, use or disclose its contents to anyone.<BR>
<BR>
Please note we reserve the right to monitor all e-mail<BR>
communication through our internal and external networks.<BR>
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---<BR>
</FONT>
</BODY></HTML>