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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-19       - By Bernard Lebel

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Yeah ok but how do you keep the texture in place?


Thanks
Bernard


-- -- Original Message -- --
From: "Lee Hallett" <lee.hallett@(protected)>
To: <XSI@(protected)>
Sent: Thursday, February 19, 2004 5:16 AM
Subject: RE: Rendermaps and double-side projections


> With rendermap you can either use the existing textyure projections on the
object, or set up a new
texture projection for the rendermap. So if you want to rendermap from one
specific angle on an
object, set a projection for that view (e.g. planar, camera view etc)
>
> Are you talking about front-back shader type of thing? If you are, rendermap
it twice, inverting
the normals for one of them.
>
> If you mean rendermapping all sides of a cube - set the texture projection to
either explicit UVs,
or something like Spherical which encompasses the object...
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