Rendermaps and double-side projections 2004-02-19 - By Bernard Lebel
Back Yeah ok but how do you keep the texture in place?
Thanks Bernard
-- -- Original Message -- -- From: "Lee Hallett" <lee.hallett@(protected)> To: <XSI@(protected)> Sent: Thursday, February 19, 2004 5:16 AM Subject: RE: Rendermaps and double-side projections
> With rendermap you can either use the existing textyure projections on the object, or set up a new texture projection for the rendermap. So if you want to rendermap from one specific angle on an object, set a projection for that view (e.g. planar, camera view etc) > > Are you talking about front-back shader type of thing? If you are, rendermap it twice, inverting the normals for one of them. > > If you mean rendermapping all sides of a cube - set the texture projection to either explicit UVs, or something like Spherical which encompasses the object... --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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