  | | | Bump shading anomaly | Bump shading anomaly 2004-02-19 - By Morten Bartholdy
Back Hi list,
I stumbled over this one because I worked on very high factor values for bumps - check this image:
http://colorshopvfx.dk/XSI/bump_shading.jpg
Notice the jagged shaded polygon edges where the arrows point. It looks like the old Softimage renderer problem with raytraced shadows - here it is like the shading is not smoothed when normals are pertubed by a bumpmap.
There is one pointlight in the scene with raytraced shadow and no area - area lights will smoothen the problem areas but it is still there.
Obviously the jaggies correspond directly to edges so upping the SubD helps, but still leaves the very hard edge between lit and shadow area. This kan then be helped by using big area lights, but it sort of defeats the idea of optimizing a scene for rendering.
It is not an on/off problem when the factor goes beyond a certain value - it is just not very visible with low values, and certain types of bumpmaps don't show it much either, which is why I have not seen it before.
Do anyone here know a workaround - a clever Rendertree solution to smoothing the shading or is this one for support?
TIA!
Best Regards
Morten Bartholdy 3D Animator & Visual Effects Supervisor Colorshop VFX Denmark
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Hi list,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I stumbled over this one because I worked on very high factor values for bumps - check this image:</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2><A href="http://colorshopvfx.dk/XSI/bump_shading.jpg">http://colorshopvfx.dk/XSI /bump_shading.jpg</A></FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Notice the jagged shaded polygon edges where the arrows point. It looks like the old Softimage renderer problem with raytraced shadows - here it is like the shading is not smoothed when normals are pertubed by a bumpmap.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>There is one pointlight in the scene with raytraced shadow and no area - area lights will smoothen the problem areas but it is still there.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Obviously the jaggies correspond directly to edges so upping the SubD helps, but still leaves the very hard edge between lit and shadow area. This kan then be helped by using big area lights, but it sort of defeats the idea of optimizing a scene for rendering.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>It is not an on/off problem when the factor goes beyond a certain value - it is just not very visible with low values, and certain types of bumpmaps don't show it much either, which is why I have not seen it before.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Do anyone here know a workaround - a clever Rendertree solution to smoothing the shading or is this one for support?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>TIA!</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Best Regards</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>Morten Bartholdy<BR>3D Animator & Visual Effects Supervisor<BR>Colorshop VFX<BR>Denmark</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV></BODY></HTML>
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