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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-19       - By Lee Hallett

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

With rendermap you can either use the existing textyure projections on the
object, or set up a new texture projection for the rendermap. So if you want to
rendermap from one specific angle on an object, set a projection for that view
(e.g. planar, camera view etc)

Are you talking about front-back shader type of thing? If you are, rendermap it
twice, inverting the normals for one of them.

If you mean rendermapping all sides of a cube - set the texture projection to
either explicit UVs, or something like Spherical which encompasses the object..
.


  -- --Original Message-- --
  From: owner-xsi@(protected) on behalf of Bernard Lebel
  Sent: Thu 19/02/2004 04:57
  To: XSI@(protected)
  Cc:
  Subject: Re: Rendermaps and double-side projections
 
 

  Hi Nick,
 
  That's not what I mean. The first part of my email explains it. If both sides
of a same *object*
  occupies the same UV space (the same place in the texture editor), wich side
of the object will
  prevail in rendermap? Is there any way to know it before or to tell the
rendermap how to handle
  this?
 
 
  Bernard
 
 
 
  -- -- Original Message -- --
  From: "Nick Petit" <Nick@(protected)>
  To: <XSI@(protected)>
  Sent: Wednesday, February 18, 2004 10:53 PM
  Subject: Re: Rendermaps and double-side projections
 
 
  It will rendermap the side where the objects normals are pointing outwards of.
 
  It won't rendermap             |
  THIS side   =>                  |---    <= normal
                                        |             <= It will rendermap THIS
side.
 
                                        ^Surface
 
  If you want to rendermap the other side, flip your normals...
 
  Nick Petit
  Lead 3D/TD
  F U S E   D D D @ M R P P P
  20 Thistlethwaite St
  South Melbourne
  3205 VIC
  Australia
 
  http://www.mrppp.com.au
   -- -- Original Message -- --
   From: Bernard Lebel
   To: XSI@(protected)
   Sent: Thursday, February 19, 2004 2:24 PM
   Subject: Rendermaps and double-side projections
 
 
   Hello,
 
   Let say you have texture projected with a plane onto a cube. I you simply
leave it like that, the
   texture will show on the front and the back face of the cube, right?
 
   Now what happens when you want to rendermap that? Is there a way to tell the
rendermap what "side"
   of the projection to use to rendermap?
 
 
   Thanks
   Bernard
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