Rendermaps and double-side projections 2004-02-19 - By Lee Hallett
Back With rendermap you can either use the existing textyure projections on the object, or set up a new texture projection for the rendermap. So if you want to rendermap from one specific angle on an object, set a projection for that view (e.g. planar, camera view etc) Are you talking about front-back shader type of thing? If you are, rendermap it twice, inverting the normals for one of them. If you mean rendermapping all sides of a cube - set the texture projection to either explicit UVs, or something like Spherical which encompasses the object.. .
-- --Original Message-- -- From: owner-xsi@(protected) on behalf of Bernard Lebel Sent: Thu 19/02/2004 04:57 To: XSI@(protected) Cc: Subject: Re: Rendermaps and double-side projections
Hi Nick, That's not what I mean. The first part of my email explains it. If both sides of a same *object* occupies the same UV space (the same place in the texture editor), wich side of the object will prevail in rendermap? Is there any way to know it before or to tell the rendermap how to handle this? Bernard -- -- Original Message -- -- From: "Nick Petit" <Nick@(protected)> To: <XSI@(protected)> Sent: Wednesday, February 18, 2004 10:53 PM Subject: Re: Rendermaps and double-side projections It will rendermap the side where the objects normals are pointing outwards of. It won't rendermap | THIS side => |--- <= normal | <= It will rendermap THIS side. ^Surface If you want to rendermap the other side, flip your normals... Nick Petit Lead 3D/TD F U S E D D D @ M R P P P 20 Thistlethwaite St South Melbourne 3205 VIC Australia http://www.mrppp.com.au -- -- Original Message -- -- From: Bernard Lebel To: XSI@(protected) Sent: Thursday, February 19, 2004 2:24 PM Subject: Rendermaps and double-side projections Hello, Let say you have texture projected with a plane onto a cube. I you simply leave it like that, the texture will show on the front and the back face of the cube, right? Now what happens when you want to rendermap that? Is there a way to tell the rendermap what "side" of the projection to use to rendermap? Thanks Bernard --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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