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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-19       - By Nick Petit

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Woops, went a bit too quick... you mean UV overlaps... What are you trying to
do exactly?


Nick Petit
Lead 3D/TD
F U S E   D D D @ M R P P P
20 Thistlethwaite St
South Melbourne
3205 VIC
Australia

http://www.mrppp.com.au
 -- -- Original Message -- --
 From: Bernard Lebel
 To: XSI@(protected)
 Sent: Thursday, February 19, 2004 3:57 PM
 Subject: Re: Rendermaps and double-side projections


 Hi Nick,

 That's not what I mean. The first part of my email explains it. If both sides
of a same *object*
 occupies the same UV space (the same place in the texture editor), wich side
of the object will
 prevail in rendermap? Is there any way to know it before or to tell the
rendermap how to handle
 this?


 Bernard



 -- -- Original Message -- --
 From: "Nick Petit" <Nick@(protected)>
 To: <XSI@(protected)>
 Sent: Wednesday, February 18, 2004 10:53 PM
 Subject: Re: Rendermaps and double-side projections


 It will rendermap the side where the objects normals are pointing outwards of.

 It won't rendermap             |
 THIS side   =>                  |---    <= normal
                                        |             <= It will rendermap
THIS side.

                                        ^Surface

 If you want to rendermap the other side, flip your normals...

 Nick Petit
 Lead 3D/TD
 F U S E   D D D @ M R P P P
 20 Thistlethwaite St
 South Melbourne
 3205 VIC
 Australia

 http://www.mrppp.com.au
   -- -- Original Message -- --
   From: Bernard Lebel
   To: XSI@(protected)
   Sent: Thursday, February 19, 2004 2:24 PM
   Subject: Rendermaps and double-side projections


   Hello,

   Let say you have texture projected with a plane onto a cube. I you simply
leave it like that, the
   texture will show on the front and the back face of the cube, right?

   Now what happens when you want to rendermap that? Is there a way to tell
the rendermap what "side"
   of the projection to use to rendermap?


   Thanks
   Bernard
   ---
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<DIV><FONT face=Arial size=2>Woops, went a bit too quick... you mean&nbsp;UV
overlaps...&nbsp;What are you trying to do exactly? </FONT></DIV>
<DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><FONT color=#808080>Nick Petit<BR></FONT><FONT
color=#800000><FONT color=#808080>Lead 3D/TD</FONT><BR><STRONG>F U S
E&nbsp;&nbsp; D D D @ M R P P P<BR></STRONG></FONT><FONT color=#808080 size=1
>20
Thistlethwaite St<BR>South Melbourne<BR>3205
VIC<BR>Australia</FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><A
href="http://www.mrppp.com.au">http://www.mrppp.com.au</A></FONT></DIV></DIV><
/DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=atyss4si@(protected) href="mailto:atyss4si@(protected)">Bernard
 Lebel</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, February 19, 2004 3:57
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Rendermaps and double-side
 projections</DIV>
 <DIV><BR></DIV>Hi Nick,<BR><BR>That's not what I mean. The first part of my
 email explains it. If both sides of a same *object*<BR>occupies the same UV
 space (the same place in the texture editor), wich side of the object
 will<BR>prevail in rendermap? Is there any way to know it before or to tell
 the rendermap how to handle<BR>this?<BR><BR><BR>Bernard<BR><BR><BR><BR>-- --
 Original Message -- --<BR>From: "Nick Petit" &lt;<A
 href="mailto:Nick@(protected)">Nick@(protected)</A>&gt;<BR>To: &lt;<A
 href="mailto:XSI@(protected)">XSI@(protected)</A>&gt;<BR>Sent: Wednesday,
 February 18, 2004 10:53 PM<BR>Subject: Re: Rendermaps and double-side
 projections<BR><BR><BR>It will rendermap the side where the objects normals
 are pointing outwards of.<BR><BR>It won't
 rendermap&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;
 |<BR>THIS side&nbsp;&nbsp;
 =&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 |---&nbsp;&nbsp;&nbsp; &lt;=
 normal<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;
 |&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 &lt;= It will rendermap THIS
 side.<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;
 ^Surface<BR><BR>If you want to rendermap the other side, flip your
 normals...<BR><BR>Nick Petit<BR>Lead 3D/TD<BR>F U S E&nbsp;&nbsp; D D D @ M R
 P P P<BR>20 Thistlethwaite St<BR>South Melbourne<BR>3205
 VIC<BR>Australia<BR><BR><A
 href="http://www.mrppp.com.au">http://www.mrppp.com.au</A><BR>&nbsp; -- --
 Original Message -- --<BR>&nbsp; From: Bernard Lebel<BR>&nbsp; To: <A
 href="mailto:XSI@(protected)">XSI@(protected)</A><BR>&nbsp; Sent:
 Thursday, February 19, 2004 2:24 PM<BR>&nbsp; Subject: Rendermaps and
 double-side projections<BR><BR><BR>&nbsp; Hello,<BR><BR>&nbsp; Let say you
 have texture projected with a plane onto a cube. I you simply leave it like
 that, the<BR>&nbsp; texture will show on the front and the back face of the
 cube, right?<BR><BR>&nbsp; Now what happens when you want to rendermap that?
 Is there a way to tell the rendermap what "side"<BR>&nbsp; of the projection
 to use to rendermap?<BR><BR><BR>&nbsp; Thanks<BR>&nbsp; Bernard<BR>&nbsp;
 ---<BR>&nbsp; Unsubscribe? Mail <A
 href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the
 following text in body:<BR>&nbsp; unsubscribe xsi<BR>---<BR>Unsubscribe? Mail
 <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the
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