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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-19       - By Bernard Lebel

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hi Nick,

That's not what I mean. The first part of my email explains it. If both sides
of a same *object*
occupies the same UV space (the same place in the texture editor), wich side of
the object will
prevail in rendermap? Is there any way to know it before or to tell the
rendermap how to handle
this?


Bernard



-- -- Original Message -- --
From: "Nick Petit" <Nick@(protected)>
To: <XSI@(protected)>
Sent: Wednesday, February 18, 2004 10:53 PM
Subject: Re: Rendermaps and double-side projections


It will rendermap the side where the objects normals are pointing outwards of.

It won't rendermap             |
THIS side   =>                  |---    <= normal
                                      |             <= It will rendermap THIS
side.

                                      ^Surface

If you want to rendermap the other side, flip your normals...

Nick Petit
Lead 3D/TD
F U S E   D D D @ M R P P P
20 Thistlethwaite St
South Melbourne
3205 VIC
Australia

http://www.mrppp.com.au
 -- -- Original Message -- --
 From: Bernard Lebel
 To: XSI@(protected)
 Sent: Thursday, February 19, 2004 2:24 PM
 Subject: Rendermaps and double-side projections


 Hello,

 Let say you have texture projected with a plane onto a cube. I you simply
leave it like that, the
 texture will show on the front and the back face of the cube, right?

 Now what happens when you want to rendermap that? Is there a way to tell the
rendermap what "side"
 of the projection to use to rendermap?


 Thanks
 Bernard
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