Rendermaps and double-side projections 2004-02-19 - By Bernard Lebel
Back Hi Nick,
That's not what I mean. The first part of my email explains it. If both sides of a same *object* occupies the same UV space (the same place in the texture editor), wich side of the object will prevail in rendermap? Is there any way to know it before or to tell the rendermap how to handle this?
Bernard
-- -- Original Message -- -- From: "Nick Petit" <Nick@(protected)> To: <XSI@(protected)> Sent: Wednesday, February 18, 2004 10:53 PM Subject: Re: Rendermaps and double-side projections
It will rendermap the side where the objects normals are pointing outwards of.
It won't rendermap | THIS side => |--- <= normal | <= It will rendermap THIS side.
^Surface
If you want to rendermap the other side, flip your normals...
Nick Petit Lead 3D/TD F U S E D D D @ M R P P P 20 Thistlethwaite St South Melbourne 3205 VIC Australia
http://www.mrppp.com.au -- -- Original Message -- -- From: Bernard Lebel To: XSI@(protected) Sent: Thursday, February 19, 2004 2:24 PM Subject: Rendermaps and double-side projections
Hello,
Let say you have texture projected with a plane onto a cube. I you simply leave it like that, the texture will show on the front and the back face of the cube, right?
Now what happens when you want to rendermap that? Is there a way to tell the rendermap what "side" of the projection to use to rendermap?
Thanks Bernard --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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