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Rendermaps and double-side projections

Rendermaps and double-side projections

2004-02-18       - By Nick Petit

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

It will rendermap the side where the objects normals are pointing outwards of.

It won't rendermap             |
THIS side   =>                  |---    <= normal
                                      |             <= It will rendermap THIS
side.

                                      ^Surface

If you want to rendermap the other side, flip your normals...

Nick Petit
Lead 3D/TD
F U S E   D D D @ M R P P P
20 Thistlethwaite St
South Melbourne
3205 VIC
Australia

http://www.mrppp.com.au
 -- -- Original Message -- --
 From: Bernard Lebel
 To: XSI@(protected)
 Sent: Thursday, February 19, 2004 2:24 PM
 Subject: Rendermaps and double-side projections


 Hello,

 Let say you have texture projected with a plane onto a cube. I you simply
leave it like that, the
 texture will show on the front and the back face of the cube, right?

 Now what happens when you want to rendermap that? Is there a way to tell the
rendermap what "side"
 of the projection to use to rendermap?


 Thanks
 Bernard
 ---
 Unsubscribe? Mail Majordomo@(protected) with the following text in body:
 unsubscribe xsi

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<DIV><FONT face=Arial size=2>It will rendermap the side where the objects
normals are pointing outwards of. </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>It won't rendermap
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|</FONT></DIV>
<DIV><FONT face=Arial size=2>THIS side&nbsp;&nbsp;
=&gt;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|---&nbsp;&nbsp;&nbsp; &lt;= normal </FONT></DIV>
<DIV><FONT face=Arial
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &lt;=
It will rendermap THIS side. </FONT></DIV>
<DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
^Surface</FONT></DIV>
<DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>If you want to rendermap the other side, flip your
normals...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><FONT color=#808080>Nick Petit<BR></FONT><FONT
color=#800000><FONT color=#808080>Lead 3D/TD</FONT><BR><STRONG>F U S
E&nbsp;&nbsp; D D D @ M R P P P<BR></STRONG></FONT><FONT color=#808080 size=1
>20
Thistlethwaite St<BR>South Melbourne<BR>3205
VIC<BR>Australia</FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=Arial size=2><A
href="http://www.mrppp.com.au">http://www.mrppp.com.au</A></FONT></DIV></DIV><
/DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=atyss4si@(protected) href="mailto:atyss4si@(protected)">Bernard
 Lebel</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, February 19, 2004 2:24
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Rendermaps and double-side
 projections</DIV>
 <DIV><BR></DIV>Hello,<BR><BR>Let say you have texture projected with a plane
 onto a cube. I you simply leave it like that, the<BR>texture will show on the
 front and the back face of the cube, right?<BR><BR>Now what happens when you
 want to rendermap that? Is there a way to tell the rendermap what "side"<BR
>of
 the projection to use to
 rendermap?<BR><BR><BR>Thanks<BR>Bernard<BR>---<BR>Unsubscribe? Mail <A
 href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the
 following text in body:<BR>unsubscribe xsi<BR></BLOCKQUOTE></BODY></HTML>